Skellie archers, small or big units? - Warhammer 40K Fantasy
 

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  1. #1
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    Skellie archers, small or big units?

    Imo archers should be in a unit of, like 16-20 large, 'cause they'd shoot 16-20 arrows, with just one Righteous Smiting. Whenever I check out a Tking army list, i see they use, or are being advised to take smaller units. But if you'd take smaller units like 10-12, they'd shoot 10-12 arrows WITH Smiting, so it would take 2 units of them with both 2xSmiting, to shoot 20 arrows, is it just me or is the first option much better? What do you think?


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    Son of LO strewart's Avatar
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    When you take 10-12 you put them in 1 rank, not 2, so with the spell thats 20 shots. IMO the smaller unit is better because it is cheaper and ranking archers seems a bit pointless to me, though for TK I have read some good sounding tactics for ranked archers. I still prefer them as an expendable thing, except the good thing about TK is they don't suffer for moving so they are the perfect screen too.

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    If you plan to put the skellies on a hill then a large unit is best, as a missile unit can fire with all ranks when on a higher level than the target. If you are unsure of the terrain that will be used, such as if you are playing in a tournament, then I would opt for the smaller units, as they will be more adaptable. Remember that it costs you no extra to have 2 units of 10 models and they will be able to combine fire and effectively fire as a sinlge unit if that is what you wish for them to do, or they can fire at seperate targets. The one bonus that big archer units have over small ones in TK armies is that using the movement spell, you can reform a large unit into a block formation and use it in combat with full ranks.
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    Son of LO strewart's Avatar
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    as a missile unit can fire with all ranks when on a higher level than the target
    Isn't it only 1 extra rank, so they'd shoot in two on a hill?

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    LO Zealot TheWamp's Avatar
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    It's only 1 extra rank. That's why I like to go with 10. Put them in two ranks on a hill, or 1 on the ground, and they're cheap and don't draw any fire.
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    Bigbigbigbigbigbigbig! Take a big unit, give them the free reform-ing banner (Rakaph, I think) Make them a loooong line, and shoot a lot. Yay.

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    I always take small units, no bigger than 12. You can never guarantee what terrain will be like and smaller units are more versatile than a large unwieldy line of archers. Also, deployed on the wings of a big block of close combat skellies, they can be formed into a nasty flanking surprise for a combat that's being fought nearby while the other continues to shoot at incoming units.
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    the smaller the unit the better because then its more flexible (at least thats what i think)

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    Quote Originally Posted by Karnack
    Bigbigbigbigbigbigbig! Take a big unit, give them the free reform-ing banner (Rakaph, I think) Make them a loooong line, and shoot a lot. Yay.

    -Karn
    Rakaph can't be given to archers, because it's more points than their points cap on banners. Correct me if I'm wrong on this, but I'm pretty sure that you can't give it to skeletons, only TG.
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    Quote Originally Posted by TheWamp
    Rakaph can't be given to archers, because it's more points than their points cap on banners. Correct me if I'm wrong on this, but I'm pretty sure that you can't give it to skeletons, only TG.
    The description does say either...so therefore the only skellie unit that could take them would be charioteers.
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