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We have :
4 Tomb Swarms 180pt (20 wounds,20 poison attacks,WS 3,beter leadership)
18 Skeletons (musician,standart,shield) 177pt (18 wounds,18 standart attacks,WS 2)
Which unit can be beter in army center and why?
Tonight i had counted a few battles on the paper, and Tomb swarms in cc doing 2-3 times more than skelies, but dying faster. If i can save them from shooting and get save in cc, then they pay back all the point and some more for shure.
The skeletons only can keep the enemy unit or two busy for long inought without a lot damage to enemy, sometimes just with 2-5 wounds to enemy in all game.
I think if my counts are right, then the tomb swarms are the best core unit in TK army, can hold inought, can kill equivalent points and more, can even destroy enemy mashines and mages without trouble.
Last edited by Saulius; December 31st, 2005 at 23:26.
yep in warhammer their is only one unit crappier than tk skelies and thats vc skelies and zombies UNLESS you give them bows then the skelies kick large amount of ...butt but if you don't want shooty units then definately swarms and if 2000 chariots
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Not sure abt skellies being the worst unit in the game - don't forget they cause fear.
If you take a tomb king, i would say that chariots become your best core choice
A TS would only get combat res for outnumbering (well not really--they have the same US as your average infantry unit) and wounding. The skellies start with +4 at minimum engaged to the front. They also have a lower T and no save at all. You can only raise back D3 wounds. "Tunneling with Tomb Swarms" TACT article sums up what I think of these things.
Hive Fleet Furi Kuri 32/21/4
Tomb Kings: 8/5/2
Im in ur Halo, killin ur covernantz
Also you can only take one TS. You can take several units of skeletons. For the cost of 4 TS you can get 20 skeletons with light armor, shields, and hw. TS won't hold up to most things (there are best for warmachine and mage hunting, as already stated) but are a lot worse against units than skeletons. The skeletons will survive many times as long as the swarms and the swarms can't even negate rank. On the other hand, they can easily combine with other units to hit someone on 2 sides. The yboth have strong points, but I'd rather have some units of skeletons than tomb swarms.
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337
The plan how to use Tomb swarms is wery simple :
You puting them in front of your unit of archers. The Tomb swarms can hold the enemy wery easy and do good damage to them, your archer in the same turn shooting at enemy as well, because Tomb swarms are small. I think that in this position, the Tomb swarms and archers can eliminate enemy more quikly, then the unit of skeletons with shields, just holding and dying.
You can caunt how many attacks making a Tomb swarms and skeletons?
4 Tomb swarms cost 180pt and can do 20 poison attacks in turn,
18 Skeletons with musician and standart cost 177pt and doing 6 simple attacks every turn,
your archers cant shoot into the enemy, when skeletons fighting in CC.
If the enemy is shooty army, then you simple can just came from below near their formations with Tomb swarms, unit of skeletons will have hard times to come in close combat and do nothing to enemy.