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sorry for bringing this back up but, how can you destroy the Casket because i've got a tourney in a fortnight, and i read the past posts and got a general idea of what it does,
i've got a lizzie army and the limit is 1k5 pts, i got only magic defense not offense and a couple of high str units, your suggestions are much appreciated
Wow, you're facing a casket in 1500 points? That's gonna be a little harsh.
The only way to kill the casket is to take out the Liche that's manning it.
The best way to do this is with flyers.
Don't try to shoot the casket, it's just not effective. You have to randomise hits against it just like any other warmachine, except the casket just ignores any hits. Then you have to randomise between the two guards and the Liche, and if the TK player is smart, he'll have given the Liche the Golden Ankrah, which will grant a 4+ ward save.
Instead, try to come in with flyers and hit it in cc. The Liche and the two guards fight like a warmachine crew, so they will all move to engage you in cc (though the models probably will not actually move, as they are generally all glued to the casket model).
If you can get it in cc, either go all out against the Liche, hoping to get past the ward save, and cause the two hits to kill him, or just beat up on the guards and hope to crumble the Liche through combat res (most flyer units can get 3 for combat res; two killed guards, and outnumber, which will crumble the Liche).
Remember if the casket is on a hill, you can see it, and bypass any blocking units. Also remember it causes terror, so you have to get lucky and pass that terror check.
It sounds easy, but it really isn't. Any TK player worth their old decrepid bandages will go balls out to protect a casket, so getting to it by turn three or even turn four is usually a miraculous feat (I've never lost the casket in any game I've played, though I came close when I faced Brettonnians).
The other alternative is to just ignore the casket. This is usually only good for high Ld armies, or fast armies that can position their units to avoid the Light of Death. Remember, the Light of Death only effects units that can see the casket, not what units the casket can see.
But your Skinks and such, as I imagine are probably only Ld 5 or 6, so the casket will wreak havoc on them.
One other thing, if the Heirophant is manning the casket, all the better to take it out. Not only will you destroy a powerful magic effort of the enemy army, but you'll also make his forces start to crumble to dust.
Last edited by MobiusPrime; March 24th, 2006 at 16:21.
I play against the casket all the time and it almost never goes off, this is the secret...
Most ppl will save dispell dice for the casket, so the TK player is free to cast his other spells such as extra movement or ressurection. Its THESE spells which he will try and win the game with. The casket is merely there as a distraction.
Unfortunately with skinks and the like your ld is generally quite low so if it does manage to go off then it could spell the end for many of your units.
I always like to max out on scrolls in tournaments. Having a solid magic defence will fare well against most armies.
I hope this helps
Question: If A can see B, how can B not see A?Originally Posted by MobiusPrime
Also, if someone is silly enough to man the Casket with their Hierophant, they ought to have their scrolls revoked!
Very simple actually. If unit A is behind unit B, then unit A can see unit B, but unit B cannot see unit A, you see?Originally Posted by Homer S
....He is coming for YOU....
"Master Bungle is right" - Stonehambey
"Get out of my house Master Bungle!" - Victim
The casket has to be within a units line of sight arc to be able to affect the unit. This means that if the casket goes off, any skirmisher that can draw an unobstructed line to the castet will be affected.
But you can position units so they can't see the casket because they're front arc is facing away from it.
The casket and it's crew can still see the unit, but the unit can't see them.
Fast cavalry are ideal at this, as they can move up at double speed, and then quickly turn around so they can't see the casket.
thanks for the advice everyone, i was fielded against everyone except the guy with the casket (whew!) and won a stream of victories and came out on top as champ.
though i will face him and his casket just for fun (shame really, as i had altered my entire army list to face him lol), so your excellent advice will not go to waste
*slithering back to the lizardmen forum*