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Good mornin' everyone.
After thinking about a few weapon combinations last night that would make a Tomb King very deadly on his own (maybe on par with a Vampire), I was wondering what other combinations people were coming up with.
I was thinking a Tomb King in a chariot with The Icon of Rulership, the Flaming Chariot, and the magic sword that gives him +1 'to hit' in combat.
This combination makes him US 5 on his own, so he can hit the flank of a unit and negate its ranks.
Then he'll have D6+1 str 4 magical flaming impact hits, the two horses, and then his 4 attacks at str 5 that will hit most basic troops (anything WS5 or lower) on 2s!
I'd run this guy by himself, but near a chariot unit (he can't be targeted if he's within 5" of a friendly unit of the same base size, right?), and then because he's just one chariot, he's rather manueverable, and can probably get that flank charge using his own incantations.
Anyway, what other nasty little combos have Tomb King players come up with for their characters?
C'mon guys, let's resurrect this mostly dead sub-forum (pun intended).
Last edited by MobiusPrime; April 19th, 2006 at 14:36.
I normally configure two characters for around the same points ont for offense, one for defense
Main Role: Unit Breaking
Tomb King 170
Chariot of Fire 25
Blade of Mourning 50
Enchanted Shield 10
Main Role: Staying Alive, Attrition
Tomb King 170
Spear of Antarhak 35
Death Mask of Kharnut 35
Collar of Shapesh 25
Here's a configuration I ran in my 2005 Baltimore GT list:
Tomb King - Scorpion Armor, Cloak of the Dunes, Shield, Flail/Great Weapon
I used him to kill warmachines, hunt characters, kill chariots, and help in combats where the skeles needed some umpfdh. It works rather well.
I also used this combo for a while.
Tomb King - Spear of Antarhak, Scorpion Armor, Cloak of the Dunes, Shield
He can fly behind a unit, incant into it, do some wounds, lose combat, and only take 1 wound from res because of the scorpion armor. Next turn, you do some wounds with the spear, use them to heal yourself, lose combat, take a wound, rinse, repeat. In the meantime, position some chariots for a flank charge. That will win against nearly every ranked unit in the game.
I prefer not putting the king on a chariot. It makes him much easier for enemy warmachines to target him. Also, a character needs to be within 6" of a unit of at least 5 models to not be targeted, so your chariot unit needs to be a unit of at least 5. Also, a unit needs to be at least 5 strong to give a 'look out sir' roll.
I like your combo!
But if you give your tomb king the cloak of dunes, that means that a liche preist cant have it, so your limiting range with incantations with his slow movement.
Other than that it a nice fresh idea to give a king the cloak
Yes i enjoy having my liche priest with cloak of dunes. It seems like a good setup. Can you also please explain to me the 'look out sir' rule. thanks
Now that's what I'm talking about! Nasty surprise combos like this that will make the enemy react to one model because they know he'll tarpit them for the whole game while he slowly whiddles them away!Originally Posted by Khaazen
Look out sir, i think this is rightOriginally Posted by Brandpwn
I character cannot be targeted by shooting if it is joined with or within 5" of a unit or 5 or more rank and file models of the SAME BASE SIZE.
thats where tomb kings best unit becomes a weakness, chariots work best in small units, meaning and character flying behind enemy lines OR in a chariot can easily be targeted with shooting, as youd need a unit of 5 or more chariots to not be able to target the tomb king/prince whatever.
If hit with a template weapon (and cannon shots), the character is presumed to be pushed out the way of another soldier so if he is hit treat the hit on a regular soldier in the unit. This is a great way of protecting wizards from shooting, any sign of combat keep on the corner of the front rank to minimize attacks.
hope this helps, bit all over the place i know.
ah thank you
Thats not the look out sir rules, thats just general rules for characters.
look out sir only refers to things like cannons which would hit him directly even if he is 'safe' within a unit. You roll a dice, and on a 2+ it hits someone else instead. On a 1, he suffers.
ah right, thanks for that, i thought all the shooting at characters was regarded as "look out sir" thanks for clearing that one up