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Oh hey yeah! They're both lords.. god I have no idea how I missed the fact that I can not take both a High Liche Priest AND a Tomb King in a 2000 point army.
I am curious however - what is the usual setup for Grand Tournament (or most competetive tournament) Tomb King armies? Character wise that is.
Is it something along the lines of a Tomb King + 3 Liche Priests? or a High Liche priest with two princes and one liche priest?
Curious minds wish to know
unless you go all the way with a high priest and a casket, the king is the way to go. you need a caracter that can stand up to other caracters, and do some proper killing.
Although it would be an interesting theme to do it with a high priest.
Wouldn't that make me horribly Dispel/Magic inept?
I do not understand how TK is "magic strong" if all my magic can be dispelled by 1 or 2 dice (if I'm relying on tomb kings / princes)
Or do you reccomend 1 Tomb King + 3 lich priests?
A tomb prince has 3 wounds a toughness 5. That's pretty darn tough.Originally Posted by Wolf_Pack
King is hard for sure but don't be too quick to discount the High Priest. LHP, 2 Princes and a HP is an equally potent forceTK magic is strong because they always cast their spells. That's five or six spells a turn that your opponent has to deal with.Originally Posted by Nerhesi
Added to the fact that you can target the same unit with the same incantation as many times as you like (assuming the others failed to go off) and it becomes very difficult to stop the Khemri pulling off that crucial charge
Last edited by Sammy the Squib; July 17th, 2006 at 16:27.
Hmm...I am thinking of taking the slightly unusual combination of a King, Prince and 2 Priests with a Casket of Souls. The idea being that the King can stand up to any character in the game (coughs, Flail of Skulls, cough) And the prince can go with the chariot unit. The king has 2 Incantations (even more potent with the crown of kings) and the prince one, with the two priests getting one each and the casket of souls and other bound items like the fairly manditory banner of the undying legion. This combination churns out plenty of incantations and even if the casket does nothing for the whole game in terms of killing things, it gives you the -1 to opponents casting role, is very hard to destroy and more to the point, is using up 2-3 dispel dice per turn for your opponent to dispel it, thus allowing your arguably more important incantations like unrgency and smiting to get off. All this said, i can see the appeal of a king and 3 priests, because if you want to, like me, you can just stick him in with the chariots although this does total alot of points. I think that a LHP is not worth it, he is very expensive and does not let your chariots become core and leaves you with only a prince as a combat character which will be done over by most combat characters (despite toughness 5)
pfft, i think the Tomb Prince is one of the best Hero choices in the game.Originally Posted by willadams33
I really like you character setup with the King, Prince and two Priests. Combined with the casket that's a lot of spells to deal with(Y)
I like the Heiratic Jar for that surprise spell when you need that crucial charge!
I still don't think people should be so quick to dismiss the LHP though
You've got to consider two things when thinking about TK magic: reliability and relentlessness.Originally Posted by Nerhesi
You're spells always go off - plain and simple. Which means your opponent has to budget his DD for all of your spells, and can't hope for miscasts or failed cast attempts to help him. If you think about it, an average 2000 pt TK army will have somewhere in the network of 7-9 power dice per turn, where most armies have 4-6 dispel dice (plus a scroll or two). This is almost a guarantee that one incantation will make it off a turn (your chances of getting Urgency and Smite (which are the real power spells) in a critical location increase if you bring the Casket, as it will cause your enemy to save dice for it - even better is to put a SSC near the Casket, because then the enemy will want to stop the Smite on the SSC, as well as the Casket)
Also, if you assume average rolling (for every two dice, you will roll a 7), then in an 8 power dice army, your enemy will have to (on average) dispell 28 pips of magic power. That's a pretty tall order. Other armies have chances that disrupt this average (they may have rolled a 7, but needed an 8 for their spell to work, hence reducing the number of pips you have to dispell a turn).
Your magic is also strong because you can base strategies knowing that you'll always have a certain number of Smite, Urgency, and Heal from the get go. A VC army that bases its strategy around the Danse Macabre spell might get hosed every now and again because they didn't roll Danse.
At any rate, for my 2K list, I have a TK, two Princes, and a Liche (Heiro - with a Heiratic Jar) on the Casket. (= 8 PD, 10 for one turn, plus a bound item)
Putting your Heirophant on the Casket is usually a bad idea, as he's stationary, so can't get out of the way of things that can kill him (which usually leads to the loss of the game); however, my win/loss ratio is 10/3/0, and in each loss, my Heirophant was never killed.
If my Heirophant is killed, my army is barely effected by crumbling (as all skeletons are led by a Prince, and everything else is Construct or high leadership (the only unit that really suffers is the SSC and my Chariots). The real blow is the huge drop in magic power.
Last edited by MobiusPrime; July 17th, 2006 at 18:48.
I guess the only problem I see with this is the lack of Dispel scrolls. 1 total. Maybe 2 with that item that a tomb prince can take.Originally Posted by MobiusPrime
Personally - I'd feel comfortable with 3. Since that seems to be the required amount for competetive play.
If you want competitive I say go with a High Liche Priest, a Tomb Prince and two Liche Priests and a Casket of Souls. This makes your list incredibly 'ard, as even a magic heavy army cannot throw enough dispell dice to stop the enivitable onslaught of spells, especially if you give your free LP (as in not on the casket) a staff of ravening. Than all that is needed is a Cloak of Dunes on your HLP and you are good to go. I use a list like this and I have a very good win/loss record.
But how do I deal damage to tougher units. I can kit out the prince with a collar and a sword of battle lets say but that would mean I have to deal with tougher units via my.. Scoprions?Originally Posted by Silent-Ninja
Also, does a casket count as In-line-of-sight for units in Hand to Hand combat?