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I hope in the new edition of the rules when they get around to revamping the TK they make changes to the characters. We are limited more than any other army because we are forced to take a king/prince and a priest/H priest, and the only way to make them any different from another is by equipment. They needs to be more options like the vampire houses, or lizard spawning blessings , or ogre big name or whatever they are called. There are several TK cities why wouldn't they have different stregths like the vampires? And to require one of each in the battle is a bit broken. I don't think any other army requires you to take as specific character choices as us. I love the TKs and I hope there are changes made, not top make them more powerful on an idividual level, but more options of characters for the sake of strategy and flavor. What do you all think?
"...and we shall pave our path to the gods with the Skulls of our fallen foes."
I'm tempted to agree with you, but I always worry when major changes are made to an army. And what you're talking about could completely change the face of Tomb Kings.
What you suggest could make sense on some level of fluff, in a early piece of fluff in the Army book Alcadizzar watches as an army made up of all sorts of different cities gathers. He mentions specific units from different areas, suggesting different cities favour different troops.
Larger problems lie in finding a delicate balance. If you make one city's advantage/style too impressive or enticing you actually restrict players moreso, or don't restrict them but make most of the armies even more similar.
I think the best way to make characters more varied is to increase some of our magic options. We're not in terrible shape, but I think a wider arsenal could make our army more impressive, and as we have to take the characters anyway, seems justified.