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I was wondering what people thought of our special choices. I my honest opinion Tomb Guard are definatly worth taking over a unit of skeles, but I am aware that alot of debate surrounds this. Scorpions are one of the best bullying units in the game and Carrion I feel are vital, especially against war-machine-heavy armies. I run a unit of 3 Ushabti for flanking. I feel that they are great for two reasons, they deliver 9 strength 6 hits with ws4, which makes them one of the few units avalible to us that can really hit hard against high toughness units and characters (insert dirty treeman ancients here, but thats another story). In my list, i run 19 Guard, 4 carrion, 3 ushabti and 1 scorpion, although I would love at least one more scoprion. What do people think?
PS- in the new TKs book IĀ“d love to see a unit of mummies as a new choice! How cool would that be?
I think all the TK special choices are strong, though I'll never use Carrion (I just hate those models).
Some people think that Tomb Guard suck because they perform the same role as basic skeletons for a premium price. These players need to realise the combat power of Tomb Guard. I routinely leave this guys near the casket, because I know they are up to the challenge of defending anything that can get near my prize investment. Also, Brettonians are deadly scared of anything that has killing blow, not to mention a whole unit of things that have killing blow.
One other thing. The best way to kill a Treeman ancient is with the Screaming Skulls Catapult.
If you can nail him with the hole of the blast marker, you'll wound on a 2+, ignore armor because it's a stone thrower, ignore forest spirit ward save because the SSC fires magical rounds, and also do double wounds because in addition to being magical, the SSC ammo is flaming also (not to mention you'll negate any regen the Treeman might have).
Special choices are, oddly enough, really the heart and soul of TK. Core are there, but they are ironically, not really going to scare anyone. Special aren't the more dangerous weapons in our army. They ARE the weapons. The rest are just tools to help us maneauver, block opponents and defend our tools of mayhem and destruction.
Specifically they each add different things our basic troops lack. Ushabti and scorpians add hitting power. Tomb Guard have some desperately needed durability, especially with the speed they regenerate at when properly looked after. Carrions and, when they aren't Core as they should be, chariots add some speed. This makes army selection crucial in lower points games. Which can be frustrating for me since I lack to budget for a really large army. I doubt you could find a Tomb Kings army capable of doing everything competently in small points. Are you going to be fast or durable? Hard Hitting or Defensive? I honestly couldn't tell you if other armies are as limited since mostly i just play horde players who don't need an overall stategy short of "Swarm'em!" but I know that our Special choices are all built for definitive purposes. That means more then some armies Tomb Kings has to be ready from the beginning of a battle with a plan they can stick too. You may just simply not have the troops ready to be put in a new role mid-battle.
Gee, I talk a lot.
That has to be the most rediculous reason I've heard, to not take a staple of the army.Originally Posted by MobiusPrime
Carion, if anything else allow you to either fake your oponent during deployment, take out warmachines, or at least tie up that nasty unit - aided by a unit of horses perhaps, long enough to disembowel the rest of the player's army.
If you don't like the models, then convert them. =P
Don't be so quick to shoot me down.Originally Posted by Zombiekatfizh
I chose Tomb Kings as an army because I like the models, not because of their magical prowess, the ability to raise dead soldiers, or their advantages in psychology.
Ushabti, Casket of Souls, Chariots, and the character models all appealed to me more than any other models any other army WFB has to offer.
Don't get me wrong, Carrion are a great asset to the Tomb Kings, but I just can't get over their horrendous models. BTW, many gamers base their purchases off of what 'looks' best to them, not what 'does' best for them.
Not at all. This game is a hobby and the main principle should be to have fun, so if someone doesn't take a unit because of the models then so be it. So please try to keep it friendly eh?Originally Posted by Zombiekatfizh
As for the original post i also like most of the TK special units.
My faves are carrion in units of ten and tomb guard.
I'm not a fan of the Scorpion, i don't think he performs that good but that's just me^_^