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Why is everyone so obsessed with the combination of:
King - cloak of dunes, spear of Anark and scorpion armour
I was thinking about it and, once he is engaged in combat yes he may not die from combat resolution because of the armour, but he is committed to that combat until you enemy gets him out of it. He is then a sitting duck to get rear charged by some beefy character and get slain. Say he charges a pesky unit of 30 Goblins. They get C.R. of 5, you kill on average 2-3 per turn. You will never break that unit even if you had 10 turns, and eventually another unit will come up and kill him, making you loose your general, all those points and his good Ld should your army begin to cruble (although I accept that any good TK player should be abole to negate this last threat most of the time) Surely it is better to make his a proper killing machine with something like the flail of skulls and stick him in a unit of guard?
That Tomb King combination is not meant to kill units. He's meant to tie up a unit for the whole game and cause disruption in the enemy battle line.
Using the cloak of the dunes and his incantations, the King gets to pretty much choose where and what unit he wants to fight (ie, away from the uber Orc/Chaos/Vamp lord character). In a pinch, he's also a great warmachine/mage hunter.
If the enemy reforms a unit in order to get the Tomb King off of whatever he's holding down, then this usually exposes a flank to you, which, with Ushabti, Chariots, or even basic skeleton warriors, will lead to death of the enemy, nearly everytime.
Also, the trick to using this King combo is to hold up the right unit.
Goblins, too weedy and not worth the effort.
Black Orcs, can reliably cause damage to a TK when using great weapons if you don't kills all that are in combat with the TK (a little risky)
Basic Orcs led by a mage, PERFECT! Not only will you bog down a respectable combat unit, but you'll put a mage in combat, drastically reducing his effectiveness.
You can also use this King combo to character snipe BSBs, Mages, or Heros who usually find safety in a unit. Whereas this would normally be suicide for some characters, thanks to the resilience of the King and his Scorpion Amor, you'll get the added bonus of bogging down a unit (I pulled this off once, charging an Eternal Guard unit, killing the BSB, and then holding down the EG, a respectable combat force, for the rest of the game).
Also, some enemy player who don't know about this combo might allow your Urgency to go off and allow the TK to get into combat (expecting that you can't do enough wounds, and his static CR will crumble you). This generally only works once though.
The trick is to find the hardest unit the TK can handle without putting the TK at too much risk and bog it down for the rest of the game, to allow your other units to gain an advantage from the distorted battle line.
Why don't you work on your phraseology...Originally Posted by willadams33
Not only is this unfriendly but it also constitutes spam.Originally Posted by Zombiekatfizh
Read the rules and don't post like this again