Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Help!!! I got absolutely thumped by an Ogre army today commandered by a beginner. He was very happy to get such a good result, but I have to find some way of at least getting a draw next time. All my fear causing units did nothing against his fear and terror causing units. My bone giant got harpooned by a hunter in two moves while my unit of chariots was taken out in one move by a volley from his leadbelchers and then his other units of ogres just destroyed my skellies one at a time. Can anyone make any suggestions to help. It was only a 1400 point game ( all he had ) so hopefully I can do better in a bigger battle next time.
Ogres generally have an okaay ld, the SSC with skulls of the foe might come in useful here. For overkill you could try two, trying to get each one to fire twice a turn.
Ogres are generally quite nippy, i play TK very defensively, lare unbreakable blocks will be very useful. Allowing flanking units to take position.
Don't underestimate carrion either. A unit of ten can take his strongest unit out the game for 3 or 4 turns, nasty!
Thanks, Have bought 3 Ushabti to use next time and will include a SSC with Sof F in the list. Will lend him a unit of Ogres I painted up and have never used to give him another 260 odd points. Have been looking at Carrion stats and think I'll start saving my pennys for a unit as well.
ya but don't sell the giant out totally while you did get pasted with him if he makes it to a ogre unit ya could chew through the entire thing (not many creatures in warhammer can boast that) and with a better than average armour save he is damn hard to kill .... try to use cover to keep him away from harpoons :lol:
"take my love, take my land, take me to where i cannot stand, i don't care i'm still free you can't take the sky from meee" ;- firefly
"i'm gonna grant you your greatest wish i'm gonna show you a world without sin" ;- serentiy
"I am a leaf on the wind, watch how i soar" ;- serenity
Well, as many of you know, skeletons leave quite a bit to be desired when it comes to close combat. Also, their bows won't do too much of anything against those blobs, so you can either take a unit of like 30, or just forget them all together. I would say that you should take a unit of 25 or so hand weapon/shield/light armour skeltons and just march them right for the closest unit. This will hold them up, and give your CoS or SSC to do some major damage.
I agree on the fact that the SSC would be very effective, especially with skulls of the foe. Then, the Ogres will take a few wounds, maybe a casualty or two, and all of a sudden they are running away because they have a very average, if not medicre leadership. I would say that two SSC, a priest or two (or three if ou can afford that) and then just stock up on Skeletons with ligt armour, hand weapons and shields and throw in an ushabti unit just because they will be deadly used in conjunction with Skeleton units locking their ogres in combat. Make sure to have at least one priest for each SSC you have, as that will maximize it's firepower, allowing it to fire twice in the same turn and agianst heavy infantry, is very nasty indeed.
well most likely best idea is attack from as many sides as you can when you can
if the points of the game is aproximatly the same then id sugest that the SSC with the upgrade would be a better choice for your only rare, but bone giant is good if you keep it out of the way of what ever destroyed it last game and also it must charge!! well it doesnt have to but my advice to to try and make sure you charge either by use of magic or just by normal means,
ushbti and tomb guard(most specials) can be usefull, probably best used to charge the flanks of a unit that is in combat with a unit of skelenton warriors chariots and cavalry might not be so usefull against ogres but its just a guess.
my advice is to take out his units one at a time by attacking with as many units as possible and protecting them by a couple of your other units carrion would probably be best used in a group of 8+ and used as a warmachine/weak unit hunter/rear charges on vital combats
remember magic is the key to most tomb king armies so use it to make that last killing blow, ushabti striking in combat in magic phase is painful to alot of units a unit of 4 ushabti attacking twice a turn thats 24 attacks at strength 6 thats painful if used corectly so that could be up to 9 wounds if you are extreamly lucky
tomb princes can make the unit they are in attack or move again so use it for both if you field the CoS then your tomb prince is going to be letting of praticaly all of his magic.
hope it help at least a little
and remember to get your wounds back :shifty: 1 wound on a unit can magical turn into a 12 wound unit if magic is done correctly(if you have enough spells to raise that many wounds)
Don't forget that Ogres have trouble generating combat resolution points apart from casualties. Lots of high rank units will make life hard for them and keep your guys in the fight longer (to set up those flank attacks). Gnoblars are handy for helping Orges with this as they can generate large rank bonuses for cheap. Fortunately for TKs gnoblars are scared of everything and can usually be induced to flee pretty early on. Maybe scatter the gnoblars with the catapult in the first couple of turns, pin his big units of bulls with blocks of skellies (turn 3-4) and then hammer him in the flank with chariots and the bone giant in turns 4-6. Not much could stand up to that if it goes smoothly.
Last edited by The Paint Monkey; November 8th, 2006 at 08:09. Reason: Spelling- Gnoblars are 'sacred' ??
No more NG spearmen, thanks! Now I need some pump-wagons!
use what seems to be the basic tactic for tomb kings
outnumber your oponent by as many as possible even charge multiple units in and charge the flank/rear in the same round or the next round
have a standard in your main skele blocks and if worst comes to worst and you draw the a musician will win the combat for you
works for me nearly everytime
Thanks for all the suggestions. I have not had a chance to play him again yet; but will do so soon. I have read the Ogres army book and think I know a bit more about them now. Have taken most of your suggestions and changed my army list to suite. Any army you play for the first time is always going to give a few surprises.
Please correct me if I'm wrong; but is Cadia incorrect in saying 24 attacks with 4 Ashubti in one turn. I thought the rule was 3 attacks per figure in the close combat phase and then 1 attack per figure in the magic phase.