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  1. #1
    Member Commissar's Avatar
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    Skeleton Archers or Spearmen

    I was wondering what is better the archers or the spearmen becuase i have the battalion box and that enables me to make 32 or either or a combo of both. I have
    16 heavy cavalry
    3 chariots
    10 tomb guard
    4 swarms
    1 gaint
    2 liche preists
    a tomb king
    and a prince.
    Also what should i add to this? Im thinking of going all archers simlpy because the army would look good. Any suggestions or help is welcome.

    "It is not necessary that whilst I live I live happily; but it is necessary that so long as I live I should live honourably." - Immanuel Kant

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  3. #2
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    It really depends. Against some armies your shooting will do really really well and then against others you'd be lucky to pick off a single model. You can always try to model them with a sword and shield and put the bow somewhere. Or just buy more Skeleton Warriors later.

    As far as what else to buy it really depends on your poitn value.

    You should probably pick up 3-5 Ushabti, a tomb scorpion or two, and another box of chariots. Then potentially a screaming skull catapult but theyore sort of subjective to, again, who you're playing against.


    Lastly Tomb King cavalry is not quite worth it's points. I'd consider dropping them to add something else. Perhaps some of the models mentioned above.

    In any case welcome to TK and Good luck. They're a very hard army to learn but I've seen them kick some booty and it's scary.

  4. #3
    Member Commissar's Avatar
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    Thing is the horsemen models look sweet and maybe they are bad but for flanking purposes they serve the just fine in my opinion.
    "It is not necessary that whilst I live I live happily; but it is necessary that so long as I live I should live honourably." - Immanuel Kant

  5. #4
    Member JackalLegion's Avatar
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    The thing that I've noticed that Tomb Kings generals overlook, is the fact that the tomb kings have some very good rare choices, such as the SSC and the COS. If you intend to make a tomb kings army that is based around shooting, definately take a SSC as it can be extremely effective against armoured armies, as well as low leadership armies (like my night gobbos ) The next thing is that you have very small unit sizes and they are kind of across the board at their usefullness. The army list hints that you would be making a hybrid list of Tomb kings, not a very shooty one as there is nothing in your army that could possibly be shooty right now. I say make the archers, and then work on getting either a SSC or a COS and making that archer unit up to around 25 to 30 men. Whichever one yo u decide to take, Casket of souls or Screaming Skull Catapult, make sure you have usefullness for it and it ties into your armies theme, or else it's pointless. Also, if u intend to make a large shooty army, around 2000 points, incorporate Queen Khalida into it, because her poison arrows are very nasty against heavily armoured and lightly armoured opponents. But one thing I advise you do, is get ready for very cheesey armies, like my Khorne army that has a unit of 10 chosen Khorne Knights in it. These armies will eat you up, so I would take ushabti to stop the advance of armies like this, if not for very long.
    Thats just my 2 cents, hope it helps
    -JL

  6. #5
    Son of LO strewart's Avatar
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    Don't assemble them as spearmen... Spears for undead are not worth the points since they don't kill anything anyway, might as well get the extra armour save from hand weapon and shield.

    If you have 32 to assemble, I'd make a unit of 20 sword and shield models then a unit of 12 archers.

    If you want an all shooting army you'll probably still need at least one or two blocks of infantry as a staple and centre to the army, otherwise you will get overwhelmed too quickly. In WHFB shooting is usually a bit overpriced for what it does, and not as effective as combat. Of course Dwarves are the big exception to that...
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    Thing is i find that the archers with kahlida are going to be really strong and I am facing lizardmen most of the time so im trying to gear my army towards fighting then and i feel archers are quite good. Also correct me if im worng but isnt kahlida really strong in cc due to her talons and all the posied attacks woudning automatically and mulitying into three wounds.
    "It is not necessary that whilst I live I live happily; but it is necessary that so long as I live I should live honourably." - Immanuel Kant

  8. #7
    Senior Member Zephyro's Avatar
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    Archers do become strong if they are with khalida.

    Even Light horsemen get a use with her!

    For your ''tailoring'' to lizardmen:

    I firstly would advise you not to do that. It won't be fun for your opponent, you'll always use the same things, and when you're against a different opponent you'll be wiped off the table.

    But if you insist, then:

    - Archers are VERY good against those pesky skinks. Let them stay in cover, be skirmishers and whatever else. Who cares about that anyway?
    - Ushabti are good worth normally, but against Lizardmen (and dwarfs) they really excel.
    They can't really take these guys down easily (and otherwise put an archer screen in front of them) and when in combat, they will just smash those saurus skulls to smithereens. And in next rounds, you get to go first, smashing them again! (and again, and again).
    - Same as ushabti, chariots can kill lots of those pesky saurus too, just watch out for them kroxigors! (But that's where we've got the magic movement spell for.)
    - Bone giant won't be much use, because of both cold-blooded and because of the skinks.
    Skull catapults are only handy for the damage (again, because of C-
    CoS will excel. You can wipe out those skinks in no time, and the other units will also get some damage.
    - Make sure you have some magic defence! Some scrolls, the brooch, etc. Just for when he has a slann. (but then I would REALLY take a skull catapult )

    And for khalida: She has some nice spells and abilities, but she's too slow too be of good value in CC. Enemies will probably just ignore her. She's there for the free undispellable smiting, the poison, and the magic.
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  9. #8
    Son of LO
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    I used to play with and against khemri all the time, both with and against lizardmen!

    SSC is simply nasty against them, as is bone giant. CoS hardly ever goes off, can be useful for draining dispel dice, but i think the khemri have better rare options open to them.

    Lizardmen have some very nasty tricks for killing your hierophant (bane head, blood statue, JSoD) so make sure he's safe.

    Ushabti we've found generally don't work the wonders they are expected to. LM magic and salamanders eat these guys for breakfast due to low armour save and a moderate T4.

    Large blocks of infantry are the way to go, have at least four blocks of 25 or more, i hate playing against undead blocks which don't break. Then i'm hit in the side with chariots and it all goes pear shaped

    Archers are pesky i've found, but don't put them in small units in favour of a massive block, even if the massive block is archers, it's still the way to go i feel(Y)

    Ciao

    Stonehambey

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    thank you guys with your help im going to go with the archers cause i think that would not only play well but also look cool. thank you again.
    "It is not necessary that whilst I live I live happily; but it is necessary that so long as I live I should live honourably." - Immanuel Kant

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