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I've tried to find a good thread about using Settra, but all I've found is some inane Settra-bashing. The reason why I use "inane" is because the arguments about him did not even include his main strength (The Will of Settra) or his main weakness (no liche priests of any kind).
So, a recap:
Can beat most characters that are not designed to be character-killers
Casts magic like a Liche high priest
Hard to hurt (he always has at least 75% chance to avoid a wound)
The will of Settra (should give about 8 or 9 extra incantations at unlimited range at 3000 points)
Has a brilliant flanking ability with his cariot at US8
Can use incantation of summoning to heal himself (at PL 3D6)
Only four (4) wounds for a 600+ point unit
2 Lord choices (but he's designed so that you won't really need another lord anyway)
No priests (You are limited to 2 dispell dice and one "dispell scroll" !!)
Must take 50% in Chariots, Hvy horsemen, Tomb guard (you will want it anyway)
Can killed by a similarly priced character killer (even 400 pts will do, but they will need speed and plenty of attacks)
Opponents will know what they're up against (he can only be played very offensive)
If you add two princes and an iconbearer (better with the new rules), you will have about 17D6 of magic. You will get several successful incantations per turn. The same, of course, goes for your opponent
For the princes, I'd use one with the icon bearer and one as Settra's body guard (or possibly on the offense). Of course, the body guard will die if faced with a character killer, but he can still save Settra's bony bottom.
Army list idea for 3000 pts (just as a talking point)
Core + TG
4 units of 3 chariots
3 healthy blocks (15) of heavy horsemen
1 tombguard (with prince and standard)
The remaining 800 or so points:
1 big block of skellies
1 Ushabti (or possibly Bone giant)
2 units of carrions (5 or so in each)
(possibly one unit of bows to screen for the slower units)
(possibly one unit of tomb swarms)
Strategy would be to flank the weaker (= low T) side of the enemy with every thing fast, and use the slower units to bog down his center and other flank, while hoping that his magic doesn't blow you to pieces. Carrions screen or go for mages/artillery). SSC are probably not worth it, and Settra cannot use the casket.
Also: upon second reading, Settra is quite hard to kill, even for a character killer. If he strikes first (he has a strike first rule, but low I) you will need a high leadership to kill him. His 'weakness' in challenges is that he only has 5 strength 5 attacks. His special rules will make him last a long time against most things, though.
Last edited by oldWitheredCorpse; December 10th, 2006 at 16:37. Reason: correction about Settra's armor save
intresting... if i ever get 3000pts (or anybody else for that matter) then yer i'd maybe use him, the only let down is the 2 dispel dice and a scroll!!
As already said, the problem is magic defence. It is his only weakness really(that and well... he isnt the most awesome of fighters). He is a cool and characterful special character.
So would I use him? Maybe when I feel that my TK and Dwarf armies are completed.
The army I would use with him would consisting of nearly 100% Chariots and Heavy horsemen. The rest of the slots would be filled up with Carrion and Scorpion to assault my opponents mages as quickly as possible as magic will be the most dangerous threat.
Since you will only have princes following Settra I would want them to get into the thick of it as soon as possible. Having slow footslogging units wont be that great IMO, much rather have my princes in chariots.
A Bone giant might be nice to have as well, good fire magnet and hit hard if he reaches his target.
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.
Tomb scorpions are defintively worth a consideration. I forgot about them and ran out of points
I think that in order for this type of army to work properly, you would definitely need a few scorpions and a couple units of archers (10 strong) or carrions to try and take out the enemy mages as quickly as possible. I have no doubt that an army like this could be very devastating once it reaches the enemy lines, but its bane is definitely a magic heavy army. Only way to counter that is archers, scorpions, or carrions.