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Rep Power: 37 ![]() | tomb king opponent who has (roughly) Lord 1 tomb king- w/Blade of Eternities (In skeleton unit) Hero 1 Priest w/flying cloak (hierophant) 1 Priest w/jar (joins random units) 1 priest w/3d6 str2 power lvl 4 staff(not one use only...) Core 20-25 Skeleton w/res banner 1 Tomb Swarm(always burrows) 3 Chariots Special 20-25 Tomb Guard w/free reform banner 3 Ushabti 1 Tomb Scorpion(always burrows) Rare 2 Skull catapults Thanks for the help Last edited by slingbladez; December 27th, 2006 at 05:54. |
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Okay. It seems like you are playing Wood Elves with mentioning the Treemen, so here's the main strength you should strive for: Character snipers. It may seem unsportsmanlike, but the best way to kill the snake that is Tomb Kings is to cut off its head. Warhawk riders are great in this capacity, as are Waywatchers, and since both are skirmishing units, they will fare better than most vs 2 catapults. Also, Treemen/Treekin < Catapults (Flaming, Magical, ignore armor, ouch) Dryads can beat Ushabti on their own if they charge, esspecially in the flank. I've seen it done (several times, to my dismay). You need to kite chariots to terrain. They won't charge if it means clipping a terrain feature. Lastly, on skeletons, the best way is to flank them with Eternal Guard/Wild Riders who have a character with them, and the War Banner. |
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