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Tomb Kings My Will Be Done

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Old December 22nd, 2006, 19:52   #1 (permalink)
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Default Need help vs Tomb Kings

So far i've beat all other guys at my local store that i've played so far except a tomb king player which i'm 2L/1D(barely) against. I used to have 2 treeman list with only 4 dd and one unit of treekin. His list burned them to a crisp and then came at me with. You guys know tomb kings alot better than i do so i was wondering if you could point out some weaknesses in his list. Also how i could best exploit those weaknesses. Or general tactics against tomb kings.

tomb king opponent who has (roughly)
Lord
1 tomb king- w/Blade of Eternities (In skeleton unit)
Hero
1 Priest w/flying cloak (hierophant)
1 Priest w/jar (joins random units)
1 priest w/3d6 str2 power lvl 4 staff(not one use only...)
Core
20-25 Skeleton w/res banner
1 Tomb Swarm(always burrows)
3 Chariots
Special
20-25 Tomb Guard w/free reform banner
3 Ushabti
1 Tomb Scorpion(always burrows)
Rare
2 Skull catapults

Thanks for the help



Last edited by slingbladez; December 27th, 2006 at 05:54.
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Old December 27th, 2006, 19:18   #2 (permalink)
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Okay. It seems like you are playing Wood Elves with mentioning the Treemen, so here's the main strength you should strive for:

Character snipers.

It may seem unsportsmanlike, but the best way to kill the snake that is Tomb Kings is to cut off its head. Warhawk riders are great in this capacity, as are Waywatchers, and since both are skirmishing units, they will fare better than most vs 2 catapults.

Also, Treemen/Treekin < Catapults (Flaming, Magical, ignore armor, ouch)

Dryads can beat Ushabti on their own if they charge, esspecially in the flank. I've seen it done (several times, to my dismay).

You need to kite chariots to terrain. They won't charge if it means clipping a terrain feature.

Lastly, on skeletons, the best way is to flank them with Eternal Guard/Wild Riders who have a character with them, and the War Banner.
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