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I was trying to find a new combination of magic items for a Tomb King, and I was wondering, would Scorpion Armour + Spear of Antarhak be as good of a combination as I'm thinking?
It cuts one of the army's biggest disadvantages in half (wounds from combat res) and has the potential to heal the wounds that are taken. It's on a Tomb King, so there's a decent chance of inflicitng wounds.
Now if that could only be combined with Banner of the Undying Legion *drools*
Although, so much stuff in the Tomb Kngs army sounds so much better on paper (I'm looking your way, Bone Giant) and I've tested neither the Spear of Antarhak nor Scorpion Armour yet, so I may be in for a let down.
Thoughts? Comments? I need all the help I can get.
Second first. If that Tomb King were in a chariot, than you could have the unit take the banner, the spear gives him a +1 Str bonus (of course?) on the charge. He could also go in a unit of Skelton warriors, or TG and still take the banner.
I used that Spear often when I first played, but the unit(i had a prince or a king in a chariot) rarely was wounded because they smashed apart whatever they faced.
Enter the BLACK ORKS.
I've had to make a trade now and began taking the weapons that hurt rather than healed.
Depending upon what army you face, or what role the king/prince is taking, that spear can help, my problem was this though. Against weak opponents, you never need to heal and against the strong ones, you need to hit harder than the spear lets you. A middle ground exists somewhere... your combo with spear and banner would work well though since the "Summoning" incantation can be cast more than once on a unit.
As for the armor, I know that even the best laid plans can go to hell, but you want to build your attack, and even a defence should be a form of attack, around not losing any combat Rez. Support and over whelm. For the 40 points you spend why not take Armor of the ages and an item such as Chariot of Fire?
For my King on foot I'm using the Spear, Collar of Shapesh, and the Armour of Ages. Not only does he have 5 wounds, but he has a bonus 4+ "Ward" save, and then can heal the wounds he transfers to the unit. The unit also has the Banner of the Undying Legion, just for the overkill factor. He (They) doesn't work so well against big & tough enemies (as Palos said), but do wonders versus weak or medium opponents.
Not used the Scorpion Armour, so can't comment on that one.
To Palos: The Spear of Antarhak, Scorpion Armour, and Chariot of Fire add up to 100pts of magic items, so that's a possibility. Slap a shield on him, and you've got yourself a 2+ armour save, too. But the question is to I want to spend the 100 on this combo. I hve few units/models, so spending the 100 points is almost a necessity at this point.
SoA, Scorpion Armour and Collar of Shapesh in a large unit of Spear-Skeletons (25-30) and a Banner of the Undying Legion just sounds orgasmic... on paper
To Anacron: The Spear of Antarhak does give you +1S in a chariot charge. Magic items don't take the charcteristics of the base weapon unless it states otherwise. The Spear of Antarhak states it follows "all of the normal rules for a spear." Something very important I thought you should know. Perhaps you just forgot it said that... I forget things that are in my book all the time. I actually forgot that the Incantation of Righteous Smiting has a close combat effect... I could have done so much better in fights if I remembered that.
Last edited by SilentRamble42; January 7th, 2007 at 22:38.
In my 'A' list, my Tomb King has the Spear of Antarhak, the Scorpion Armor and the Cloak of the Dunes along with a shield. So early on in the game, I find the biggest block of enemy infantry my opponent has to offer that I can reasonable handle, and fly the king straight at it. Then I try and use My Will Be Done to have him cast Urgency on himself and engage the enemy (usually I can even get him into a flank or rear of an enemy unit). Then he stabs/kills a few enemies, usually takes no damage in return thanks to T5 and 4+ armor, is beaten by (usualy) 5 in combat, but suffers only 1 wound because of the Scorpion Armor. Next combat phase, he kills a couple models (healing himself in the process) and the losses again by 5, but still only suffers 1 wound. This continues usually for the whole game, or until I set up a devastating flank charge with Ushabti/Chariots/skeleton block. If nothing else, the king is locking down an entire enemy unit on his own, disrupting the enemy battleline and generally being a total nuisance to your opponent.
I must say congratulations,that is a nice combo, it is sneaky and I like it.
Might have to try it one day.
I do like the flying King combo, but I don't like the idea of taking the general away from the battle line in case the Hierophant dies (Though I spose you shouldn't let this happen anyway). I don't like spending too much on the King, but if I was going to, I would take a King in a Chariot of Fire, Flail of Skulls and Collar of Shappesh, put him with three or four Chariots with Banner of Undying Legion and it will smash most things.
Yeah my general is going to be armed with the flail of skulls, with armour of ages and another item, mounted in a chariot with a unit as well. But the idea is nice to try once or twice
You have 6+ from Chariot
You have 4+ from Scorp Armour.
You have 3+ from Shield.
You do not get additional +1 save from shield in CC cos guy is treated as mounted.
You even have only 4+ in CC cos as far I know, Chariot does not give you his save in CC.
And the ground did tremble, as the king marched to war...