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I've been playing TK for a while, and so far have been able to beat everything except Chaos. Every time I get killed in close combat.
It seems all Chaos players I've met so far are playing very straight forward. Approach the enemy and charge.
I really need help with tactics, since my skeles are really crushed to dust by the slaugthering tin cans
ive played chaos once and same as you got killed in combat
my advice which comes with help with a member of the GW staff, is magic and shooting maybe the Casket and/or SSC and roll very high
Hmmm, completely new to the business here, but as I see it your Skellies are going to get crushed by everyone. I believe you're supposed to use them as a sponge to absorb the charges, then on your turn you ressurrect the dead skellies and perform a flank charge with units like Chariots/General and Ushabti and Scorps.
... only triumph could turn pooing his pants into a good thing..
Never send a unit out on its own to fight, pretty much nothing in the TK army can fight alone unless it is really big or has insane luck. A look at what kind of army list you use would help.
You should try to put combat characters in units of skeletons and make them able to kill tough guys, yet still don't expect to win the combat. You pretty much never win from kills. You use the skeleton units to charge straight forward and units of chariots and ushabti to flank the same unit at the same time. Ushabti/chariots provide the kills and cancel ranks, skellies provide ranks and numbers, and even with only a couple of kills you have beaten and outnumbered the enemy by fear causing stuff and he needs double 1's to stop from fleeing and being chased down and killed.
I run at least as many chariot units as I have skellie units (not counting bowmen) and use magic to boost them into combat precisely when needed and where. Use magic to your advantage, use it to support your army as a whole not to blast them. Giving your unit of ushabti or your tomb king a free round of combat in the magic phase on the turn they charge can be very pivotal, it can remove a rank before combat starts, cause outnumbering, or just cut a few down and make it easier for you. Giving the SSC an extra shot can also be brilliant, in the magic phase if you guess wrong you can be sure that your guess in the following shooting phase will be better. And those panic tests can really be helpful.
And the movement incantation. Absolutely brilliant. Even if your infantry unit isn't in charge range at the start of the turn but the enemy unit is going for your chariots, charge the chariots in and position the skellies for a flank charge then use magic to launch them in and it suddenly goes from a unit of chariots on the way to crumbling to an almost certain combat win to you.
Don't ever expect the casket to go off if you decide to take it, opponents always save DD for it. And that is a good thing, with chaos high leadership it won't do a whole lot anyway but it will allow more chance for your other incantations to get off. What are you going to do with the liche positioned on the casket back from your main army? Place a SSC 12" from him so he can use his incantation to make it shoot twice of course!
Good luck, with TK every army is beatable when you make your army work together and get off those crucial incantations.
I haven't played against TK, I am a choas player, and for a while my friend was going to before he switched to dwarves. The scariest thing he had was his magic in my mind. I didn't want to face it, because of most of what it could do. My advice, use a lot of incantations :yes:.
If he is tzeentch, don't let him get any of his spells out, especially not indigo or violet fire (they aren't flaming attacks, but if he has enough magic dice to keep whipping them out, he'll kill off your liche priests and turn your skellies into horrors (who will in turn transform the remaining skellies into more horrors until it becomes a massive regiment that goes around and kills you :wacko: )
If hes khorne, try to just kill him off before he can get too close.
If hes nurgle, you have a slight advantage because all of your guys cause fear, no?
If hes slaanesh...I have no clue, lol.
Last edited by Kage; February 25th, 2007 at 14:25.
Well my 2 wins w/ TK are both against a Chaos Khorne army. Both games were around 1500 points and he took usually 3 blocks of Chaos warriors, and some DoW cannons. Some things you'll have going for you:
-Archers. You'll always be hitting on 5's. Even on 4+ and 5+ saves, he's gonna fail some. Make sure your firing in the magic round as well through incantations.
-Use the speed of your chariots to your advantage. Make sure your getting your charges in and getting to his flank/rear if you can.
-Your Tomb Price can be a monster in CC, just make sure he's not open to get killed through CR and whatnot.
-Staff of Ravening. 3D6 S2 hits can eat through a unit pretty well with some luck. Again based on the theory that if he rolls enough saves, he's gonna fail some.
-Make sure your using your skeleton blocks to bog his troops down. This will set your offensive troops (Ushabiti, Bone Giant, Chariots, Scorpion) up for flank/rear charges.
hmm the only real good units agains chaos in my exp. is tome scorpions, ushabti's and the catapult (if you can hit with it).
If I was you I would try to take two units of chariots with a king or/and a prince in it. Give them a flail or spear (now that great weapon only gives +1 str.) or magic weapon (no save or again the flail or spear).
one or two groups of ushabi's and the rest in scorpions.
all left points you can do what you want with.
If the chaos brings knights use the scorpions/ushabti in front of the unit and flank them with something if they have ranks.
You can with some luck use a chariot unit to kill of his warriors, but with a king/prince in it they will kill the warriors in no time (just don't roll all 1's in impact).
The chaos champion (lord/hero), is you biggest problem, you best options is flanking or better in the rear (if he is in a unit). If he is khorn lure him with a cheap unit (dogs of war fast cav.) or light skeleton cav., if you take the fast cav. from dogs of war they will survive longer (they can flee).
All other champions try to kill most of the unit with magic and catapult and then hit them hard.
I hope you can use this
Thanks everybody for replying. I shall keep what you said in mind