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I hope the pole works.....
Ok its to my understanding that some people like bows and others like hw/shield for their blocks of skeles. I was just wondering what people do with their armies. Technically i dont see why i shouldn't get free shields and such, but i know some just use bows. My army is set with 40 skeles armoured, and 24 for shooting. If you think you can explain why one way is better than the other EXPLAIN. Im interested in seeing what people do here.:shifty:
Well it really depends what you want out of your skele's. If you need them to last along time in combat and tie things up, then you'll want them having the HW/Shield combo. If you want some ranged support that can reform when needed and tie something up for a turn of two, then bowman work fine. However, a reformed bowman block will not hold up long for me usually, considering I usually only take 12 bowman per unit, more than that is hard to get them all down in 1 rank if they aren't on a hill.
In a 2000k list I'm working on I think I have 60 HW/Shieid Skelies and 24 Bowman Skelies.
I usually use a unit or two of bowmen 10 strong, many more than that and they take up too much of your deployment zone and leave a big, weak hole IMO. They generally don't kill their points worth, but they're still decent for knocking off that one rank from an opponents unit early in the game.
The rest are hand weapon and shield in large units, though I generally don't have many of them. So 30-50 skellies in 2k.
I was running blocks with hand weapon and shield, but found that not only did they not kill anything, but that their better save was often negated anyhow. Perhaps it's just my style of play...
but for the last 5 or 6 games I have been using those same blocks simply as archers. I might add a banner as they reform with the help of magic when the foe is near. It might be that the dice gods favor me when I use bowmen, but they sometimes make back their points! 25 often get 12 or 13 hits...these turn into 5 or 6 wounds...these often are not saved. So. the good luck has got me to continue using them.
Even still, despite that luck should never be something you base a plan around, if you want it to succeed, I have decided that the bowmen are for me. The saved points lets me throw in a few more and they do get their kills in,(realistically you should only count on a few..!? no?) if I knock off even one rank before the combat it can be worth it.
also. for me. a large hole doesn't matter much if I account for it as I deploy and move. I plan for the fact that these lines stretched 25 or 30 wide are gonna shrink up and act accordingly.
I argue that their is no superior answer. Your style, opponent, list, terrain and so on, these will dictate. Even if you have success with one type of list, I would recommend trying drastically different ones from time to time. I have learned a lot by not being consistent.
I setall my skellies with just bows.
okay, so they dont get an armour save, but its anextra 2 points for HW/S/LA, giving a 5+sv vs shooting magic etc. Most of the time this will be dropped to 6+ atleast, and how many are u really expecting to save?? in CC, 4+. slightly better, but then again, S4 gives 5+, unless you save a lot, its hardly worth the difference.
With all bows, i use units of 25. my king/prince goes in one unit. with his spell(s) he can get shots off in the magic phae, enabling you to save the better liches spells for more inportant things like ressurrection of firing the catapult! also, i set up 10 wide, infront of catapult/casket if on a hill, or to the side if not, for protection. when i need them, i reform he unit into 5 ranks of 5, 3 for CR and one so i can afford losses w/o too much affect. in combat, the priests rasurrect, and as ive said above, the awful saves dont tend to make much difference imo.
very cool. ya i guess it does boil down to ur enemy. I always go with two units of twelve archers and they are just going across. And then i have two units of light horsemen, so if i can get off some nice rolls for incantations i can get of around 30 solid shots and wounding typically a third of that, its pretty nice.
I was playing with block of armoured and not armoured skeletons for a while.
Every single time my bowmens looked like having alot more potential, but frankly they done less than little in my games as bowmens and were quite poor as "block of troops" (is there single english word for that?).
I tried to do something with them from atacking and shooting crap like zombies up to elite like most of Dwarves and Dark Elves warriors. They failed.
Each frakking time they failed to do something noticeable, while each time my armoured skeletons did great job by holding enemy cavalry for long enough or fear outnumbering my enemy.
So, Hw/Shield+LA all the way.
And the ground did tremble, as the king marched to war...
Marginal increase? I thought that the bow -> shield swap was no extra cost. Or were you talking about the armor?
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