A few questions about TK - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Agate's Avatar
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    A few questions about TK

    Hi guys I am relatively new to fantasy but I have proxied a few games with the Vampire counts and love undead but i am not sure that the VC fit my style or play. Recently I have been reading the TK book and am considering them to be a potentially very fluffy and personally styled alternative to the VC that still keeps me in the undead. I do however have a couple of questions to ask before i write my first 1000pt list for my next proxy game.

    **Chariots

    1. When in combat how are wounds assigned to chariots, is it assigned like shooting hits or does the opponent target certain parts like the driver or the warrior?

    2. When using the incantation to restore wounds on chariots can you choose to resurrect a driver or warrior if he chariot is still alive?

    3. Is there any point to running more than 4 chariots in a unit as they will be too large to get 5 into base to base and we would lose the impact hits?

    **Ushabti

    1. What are the ritual blades do, I can't find rules to suggest they do anything special?

    **Tomb Scorpions

    1. When you mark the location for your tomb scorpion to show up do you reveal it to your opponent?

    That is about all I have for now, but if I think of more I will return


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  3. #2
    LO Zealot MobiusPrime's Avatar
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    Welcome to Tomb Kings.

    Quote Originally Posted by Agate View Post
    **Chariots

    1. When in combat how are wounds assigned to chariots, is it assigned like shooting hits or does the opponent target certain parts like the driver or the warrior?
    They take hits just like other multi-wound units (like Ogres, Trolls, etc). Every three wounds, you lose a chariot.

    Quote Originally Posted by Agate View Post
    2. When using the incantation to restore wounds on chariots can you choose to resurrect a driver or warrior if he chariot is still alive?
    You heal wounds up on the chariots profile (3) as a whole, just like if you were healing Ushabti. A chariot that is reduced to 1 wound still fights at full strength (warrior, driver, horses). The only case where the chariot is targetted seperately from the guys riding it is in the case of a character in a chariot.

    Quote Originally Posted by Agate View Post
    3. Is there any point to running more than 4 chariots in a unit as they will be too large to get 5 into base to base and we would lose the impact hits?
    Not really. I have seen some people try and do units of five so a character can get a 'Look out sir' roll, but it really is a waste in my opinion. It's best to keep them at three or four.

    Quote Originally Posted by Agate View Post
    **Ushabti

    1. What are the ritual blades do, I can't find rules to suggest they do anything special?
    Nothing. It's just like a hand weapon, but GW decided that they'd confuse everyone by putting this in there. The main buff is that they aren't armed with 'Great Weapons', so they always strike in initiate order.

    Quote Originally Posted by Agate View Post
    **Tomb Scorpions

    1. When you mark the location for your tomb scorpion to show up do you reveal it to your opponent?
    Some people don't, most people do. My gaming group thinks it's cool to not reveal where they are buried as it adds a sense of unknown to the game (like Skaven Assassins, or Goblin Fanatics). But most players will want to know where the ICFB is coming from.

  4. #3
    Senior Member Palos's Avatar
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    Welcome?

    Chariots:
    first of all, chariots are simply considered a single model with 3 wounds. When a unit of chariots loses 3 wounds, it loses 1 model. for example, a bolt thrower might hit the flank, and do a wound to each(lets say3) chariot. One is removed, the others, unscathed.
    With a character however, an opponent can pick to strike either the "mount" or the rider in hand to hand. Shooting is also random.
    There is no division between driver, warrior, horses, wheels, spokes, harness...

    As to running more than 4 chariots in a unit. There is as much point as not. Obviously a larger group becomes hard to move about. I like 2 or 3 units of 3. They tend to be like killer bee swarms this way. Clearly, with more chariots, you can afford to lose one or two and still maintain your front. I'll sometimes toss in a fourth or fifth if I have points lying around(hardly happens.) I can't see another advantage.

    USHABTI:
    ritual blades is nothing more than fluff. But these beasts do come with Str.6 attacks. I had lousy luck with them for the first few games i ran them. Recently this has turned around. They have become a favorite now. Putting a prince with them can work.
    Scops: yes. you place a marker on the field. I've stopped using "it came from below" however as I didn't like the random when and if.
    However, it was fun how those markers got opponents to shuffle things around... they can become a little like knowing you are in a minefield.

    don't neglect your core!


    curses!!!! You are too quick Mobius... if only I had not stopped to help my wife turn the guitar! ah well. forgive the redundancy than...
    Last edited by Palos; May 2nd, 2007 at 02:59. Reason: prime is too quick!

  5. #4
    LO Zealot MobiusPrime's Avatar
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    Quote Originally Posted by Palos View Post
    curses!!!! You are too quick Mobius...
    That's what she said? Wait, that's not a good thing!

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