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I was reading the rules for Chariots in the WFB 7th ed. book and I think I understand the rules to allow a chariot to turn on a dime like a monster. So here is my question....
With a TK army, the Chariots can band into units of 3+.
Do you think they can do that when they are side by side in a unit with no loss of movement.... ???
I would think a wheel is necessary (logically), but rules-wise, I'm not sure I see it otherwise...
Hey whats up fellow Tennesseean? I hope your a Vols fan!!!! I was actually reading this rule the other day with a buddy of mine (he plays TK's) and we have come to the decision that they can "turn on a dime" while in units of 3. Since the rules basically stated that they could do such a thing.
If anybody disagrees with me Chuck Norris will roundhouse kick you in the face.....not really. But wouldn't it be cool?
Tomb King Chariots function as fast cavalry(pg. 25 TK army book) and fast cavalry can reform as often as they like in their movement phase, even while marching. (pg. 70 Skull pass 7th edition rules). The army book also makes it clear that it is these units of chariots that follow the fast cav. rules.
This is truly one of the advantages of the TK army. Perhaps they should be imagined to be moving always a little beyond the actual measure as they turn and wheel, like hand to hand combat, the static reality of the model, and its defined dimension in which it moves, should not be taken to represent how it would actually have to be moving... I too think it looks a little odd for the Units to be turning on a dime... so I imagine a little more is happening!