Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was wondering if anyone has taken a bunch of horse mounted archers and tried to ride circles around an enemy and shoot them til they die. With the 8" movement and automatic hits on a 5+, it seems like you could move and shoot and move and shoot and try to stay out of melee with them. Also, if you put a few units out there with a mounted liche priest in each unit, they could shoot in the magic phase as well as the shooting phase (if they were in no danger of being caught and charged), and in other turns, the priests could make them move away....Take the CASKET of SOULS so your opponent saves back his dispel dice.
Just a thought
that is pretty much the only real use for them, being undead, they cannot make full use of the light cav rules. however, if you want to take them just for that, then dont bother. with 1/3 of your arows hitting, they tend ot to severely dent any enemy unit well enough, and a priest with them is just a waste of his incantation.
If you do take them, dont rely on them to do much, apart from acting as a distraction unit to lure enemies away. Larger units can be used to hold enemy units, but or the points you can get twice as many skeleton warriors
I have played four 1500 pt. games recently and used a whack of Heavy horsemen(16 plus Icon bearer) in each and in the 4th game used 7 light horsemen. I'll stick to the light horse since that's the thread topic.
I saw there potential quite clearly.
Being faster than skeletons(on foot) they can get where they are needed quickly and are able to threaten a charge. Being "fast" they can quickly face a new foe. Now while I will not claim they can do much more than rattle their bones damage wise, the fact that they can manoeuvre to easily get a flank or a rear is where they shine.
Ya ya, chariots. I love 'em too, but they are bulky and take up special slots if you are playing small games or are without a King, both of which are real possibilities. Also for the points you'll have a much lower unit strength which helps with outnumbering.
It's not always a good idea to wait for the foe, which slow moving skeletons on foot often do. Against large armies you need to divide the foe, and magic heavy forces can shut our phase down, forcing us to manoeuvre without our beloved liches.
Now, about riding around in circles, that's just what I am saying they can do. Any kills though, are simply icing. If you want to mass bow fire than stick to foot skellies.
Because they can't bait 'n flee like other races fast cavalry, their best use (in my opinion) is to swing around enemy lines, get behind something and wait for it to break. Thanks to the new 'crossfire' rules, you only need three horsemen to wipe an enemy out when it flees.
While Carrion can perform this role much easier thanks to flying, the Light Horsemen do it for a little cheaper, and they don't use up a valuable Special Slot that you might want to use for Tomb Guard, Scorpions or Ushabti.
Another effective use for them will be to draw out night goblin fanatics. I know this applies to all light cavalry, but what other light cavalry can you heal back up after getting smashed?