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Hi i am trying to help my young boy with his tomb kings list and i am confused about full command - since undead are unbreakable and will not flee, when would one take command troops?
1) standard - obviously the plus one to CR is worthless to prevent fleeing since undead will not flee - is a standard only useful then to prevent 1 pt of damage to the unit if they lose combat resolution? When is it worthwhile to take a standard considering the potential for lost VPs?
2) musician - since undead do not have to rally since they will never flee is the muso only useful as a tie-breaker for combat resolution?
3) champ - am i correct in assuming one should only take a champ to accept challenges thus sparing any liche priests in the unit from having to die?
I am wondering this because the battalion box contains full command but it seems strange to actually use them. Thanks for the help.
... only triumph could turn pooing his pants into a good thing..
The champion is definately only any use for accepting challenges yes, as the extra attack will never kill anything. I don't generally take them.
Don't forget though that the standard and musician don't just count towards preventing lost combats. In a drawn combat one extra point of resolution is priceless to undead, as as long as you outnumber and the enemy is affected by fear they'll be running automatically. ('Sept for insane bravery. grrrr() So I normally take a standard, as winning a combat by just one will see the enemy running like girlies! Plus I can't really see the proud, disciplined khemri marching to war without banners. However, as most other armies will always take musicians they often do come down to just saving a skeleton, which IMO isn't worth it.
So, for me just a standard does fine, but there are people out there who'll argue the case for no command, musician, maybe even a champion if they're crazy enough! :blink:
Imagine this situation:Originally Posted by Sybaris Slaay
Your skellies are in combat. You have 3 ranks, you outnumber, you kill none. Enemy have no ranks, got standard and kill 3 skellies. You tie. With Standard you fear outnumber him.Good only for units you value like Tomb Guard or Chariots- you don't want to loose them when tied. For skellies it's good only when you just have 5 points and don't know where to spend them.Originally Posted by Sybaris SlaayAs you said- take challange and protect Liches. Remember that TK army can ressurect their champions, so he'll always be there, ready to taste piece of Blood Dragon Count on Winged Nightmare.Originally Posted by Sybaris Slaay
Last edited by InvaA; June 19th, 2007 at 13:26.
And the ground did tremble, as the king marched to war...
I always take full command for Tomb Guard and fighting blocks of Skeletons (not archers).
Most people are always down for a standard, some are on the fence for a champ, and most rebuke taking a musician.
I figure that a musician might just turn the tide if you're hit by something that doesn't usually carry a musician themselves (knights, chariots, monsters) and against an enemy that does carry a musician, it'll save you that one skeleton, which seems pointless, but sometimes that one skeleton is making up your third rank and losing him means you lose a nine point model and a point of combat resolution in the next round.
It's Adventure Time!
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