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Thread: 1750 Tourney !! PLS GIVE ME FEEDBACK!

  1. #1

    1750 Tourney !! PLS GIVE ME FEEDBACK!

    Winged Devil Tyrant
    -ES
    -TS
    -Winged
    -2x TL-Dev
    -Warp Field
    _______
    196

    Lictor - 80

    2x3x Tyranid Warriors
    -AG (I+WS)
    -EC
    -Leaping
    -TS
    -RC + Scy Tal
    __________
    2x129=258

    2x16 Hormagaunts
    ___________________
    2x160=320


    4x6 Genestealers
    EC
    ________________________
    4x120=480

    2x Zoanthropes
    Warp Field
    Warp Blast
    Psyhic Scream
    ______________
    2x65 = 130

    1x GunFex
    EC
    ES
    BS
    VC
    RChitin
    ______________
    188

    2x1 Ravener
    St+rend
    dev
    ______
    2x50=100

    ____________________
    1752


    The limit is 1750, but I can go over the limit with max 5 points (House Rule). A friend told me that I should have some more CC in this army, because it lacked in it. I've put an extra 2 squads of Stealers, and modified the Hormies. (I had in my last list that I've posted on the forum 3x11 Hormies. Now I have 2x16 Hormies.) My strategy is to go on one flank with the tyrant and a squad of stealers , and on the other one with the fex and one squad of stealers. In the middle will be the rest of the army. Pls give me feedback ! (and give arguements)
    Last edited by holo; May 14th, 2006 at 20:35.

  2. #2

    pls give me some feedback!

  3. #3
    Senior Member Romulus's Avatar
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    Quote Originally Posted by holo
    pls give me some feedback!
    Ok! Ok!

    Drop the Lictor. If you have only 2 deepstriking units to use his phermone trail, then he won't earn his points back. IMO.... Use the free points to add "Scuttling" to the Genestealers. Getting the Genestealers closer is more inportant.

    Genestealers are my favorite units, but in groups of 6 I don't like it. I run 2 units of 12 in my army list. They can survive shooting outside synapse range without 25% checks, they don't give up points as easily and will quickly crush an enemy in hand to hand.

    With the Genestealers you want to "Massacare" you enemy in round one typically, so that you can sweep into more enemies. With units of 6 it will be hard to do, especially if you take a few losses crossing the board.
    Last edited by Romulus; May 15th, 2006 at 16:20.
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    40K: Tyranid, Necron, Space Wolves, Tau
    Fantasy: Dark Elves, Orcs & Goblins, Dwarves, Empire
    Bloodbowl: Dwarves, Human, Woodelves
    BFG: Adeptus Mechanicus Fleet

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  4. #4
    Senior Member Romulus's Avatar
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    One more thing. The Raveners are nice if they survive the Deepstrike round.

    I like taking TL Devourers on my Ravenerers with no close combat weapons. They have a high base attack value so the TL Devourers will have a good bit of shooting. My old close combat Rav's would show up, enemy kills them. Points wasted. This way they can shoot on the turn they arrive.

    Maybe, TL Devourers and Rending claws. If they live through your opponents turn.
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    40K: Tyranid, Necron, Space Wolves, Tau
    Fantasy: Dark Elves, Orcs & Goblins, Dwarves, Empire
    Bloodbowl: Dwarves, Human, Woodelves
    BFG: Adeptus Mechanicus Fleet

    .

  5. #5

    a ravener without any closecombat biomorphs is illegal, it "must choose" either of the two biomorph pairs listed (codex pg. 42)

  6. #6
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    Winged Devil Tyrant
    -ES
    -TS
    -Winged
    -2x TL-Dev
    -Warp Field
    _______
    196

    Great unit I play tested one and currently the bits are on order for mine.

    Lictor - 80

    Lictors are hit or miss. But when playing escilation they can be life savors

    2x3x Tyranid Warriors
    -AG (I+WS)
    -EC
    -Leaping
    -TS
    -RC + Scy Tal
    __________
    2x129=258

    I have never had much luck with CC warriors. You may want to look at more Raveners. They are faster cheaper and thier only real disadvantage is their save in comparison to warriors

    2x16 Hormagaunts
    ___________________
    2x160=320

    good choice I also run two broods of these. they have work out very well for me.

    4x6 Genestealers
    EC
    ________________________
    4x120=480

    You may want to think about making it 3 broods of 8. I find that 8 is more effective then just 6

    2x Zoanthropes
    Warp Field
    Warp Blast
    Psyhic Scream
    ______________
    2x65 = 130

    Good tank hunters

    1x GunFex
    EC
    ES
    BS
    VC
    RChitin
    ______________
    188

    I run two of these in my hive. solid tank buster, good choice

    2x1 Ravener
    St+rend
    dev
    ______
    2x50=100

    These guys can lay some hurt. I wouldn't deep strike them though. I like putting them out there during deployment just to make my opponet trying to flank or placing a unit out there alone

    ____________________
    1752

    That is all I got. Good luck
    Last edited by Raginrok; May 15th, 2006 at 20:46.

  7. #7

    I take the CC warriors for the synapse and for the power in CC. They haven't disappointed me yet. Hmm... 3 Broods of 8 Genes ... that's a good idea. I think I'm going to use it the zoans don't have synapse because the fast moving nids are going to get out of the range preatty quick. The Gunfex is actually a Baitfex. In my last games he only managed to destroy a squad of eldar rangers or some IG... he misses preatty much with his BS ...

  8. #8
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    CC warriors are a personal preferance thing. They work for some people. Sucks that i can't get the buggers to work for me. But other then that I think your on the right road. Baitfex... i almost never send my fexs after troops they are all ways firing at vehicals. I think your list will do fine against the normal army. Look out for Mech Tau though!

  9. #9

    Hehe ... no tau armies here ... I will post some results after I will play some matches..

  10. #10
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    Quote Originally Posted by holo
    Hehe ... no tau armies here ... I will post some results after I will play some matches..
    That is lucky. Tau can be pritty annoying.

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