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Old November 20th, 2006, 14:50   #1 (permalink)
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Default [1500] Assaulty List

Okay, here is my New and Improved army list. I just finished building my ravener and warriors, and wanted to give them some action on the next planetary invasion. Comments/Criticism/Abuse is welcome.

HQ: 178: Hive Tyrant w/ wings, 2xST, toxin sacs, warp field
HQ: 250: Broodlord w/ TS, EC, 8x GS's w/ carapace

Elite: 114: 3x Warriors w/ scythes, rending, leaping, carapace, AG(I)

Fast Attack: 40: 1 Ravener w/ scythes and rending

Troop: 160: 8 GS's w/ carapace
Troop: 198: 18 Hormies w/ AG(I)
Troop: 210: 21 Hormies
Troop: 42 : 3 Rippers w/ leaping


Heavy Support: 130: 2x Zoanthropes w/ SC and WB
Heavy Support: 178: 1 Fex w/ VC, BS, senses, carapace


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Old November 20th, 2006, 17:52   #2 (permalink)
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Originally Posted by Abraham Lincoln View Post
HQ: 178: Hive Tyrant w/ wings, 2xST, toxin sacs, warp field
Pretty standard Flying Tyrant. I've got nothing to say, really (except you might consider AG(I)).

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HQ: 250: Broodlord w/ TS, EC, 8x GS's w/ carapace
Toxin Sacs don't provide a whole lot of benefit to a Brood Lord. I'd drop them in favor of Flesh Hooks (so he attacks simultaneously into cover).

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Elite: 114: 3x Warriors w/ scythes, rending, leaping, carapace, AG(I)
Standard Rending Leaping Warriors. I've got no problems with them.

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Fast Attack: 40: 1 Ravener w/ scythes and rending
A decent Ravener. You really need three of these (one in each FA slot) to make sure at least one makes it into combat.

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Troop: 160: 8 GS's w/ carapace
Good.

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Troop: 198: 18 Hormies w/ AG(I)
Troop: 210: 21 Hormies
That's a lot of hormies. No shooting broods? There may be some gap in your assault pattern (but if this has played well for you, stick with it).

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Troop: 42 : 3 Rippers w/ leaping
Why the rippers? Leaping rippers are great for making sure a slow-moving CC 'Fex gets the charge, but these guys are so much slower then the rest of your troops it's unlikely they'll accomplish anything (except get in your way as you have to detour troups around them).

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Heavy Support: 130: 2x Zoanthropes w/ SC and WB
Good. Redundancy = good. Plus, Zoanthropes rock.

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Heavy Support: 178: 1 Fex w/ VC, BS, senses, carapace
Good. You might consider exchanging the Extended Carapace for Bonded Exoskeleton or Reinforced Chitin (depending on how much AP3 you usually see).
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Old November 21st, 2006, 13:56   #3 (permalink)
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A decent Ravener. You really need three of these (one in each FA slot) to make sure at least one makes it into combat.
Yeah, I completely agree... but at the moment I only have 1 model! The next additions to my swarm are definitely going to be a couple more raveners, and some more warriors. The problem is compounded by the lack of rending claws, however...

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That's a lot of hormies. No shooting broods? There may be some gap in your assault pattern (but if this has played well for you, stick with it).
I am trying to play as anti-shooting-nids as possible... I have completely cheated with the carnifex I know, but I swear, it's just temporary. I need to find myself a third zoanthrope first.
The assaulting pattern works out okay, since the BL and the genestealers are usually just a turn behind. My BL tends to sit behind cover and wait for the hormies to catch up, and then join the advance.

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Why the rippers? Leaping rippers are great for making sure a slow-moving CC 'Fex gets the charge, but these guys are so much slower then the rest of your troops it's unlikely they'll accomplish anything (except get in your way as you have to detour troups around them).
I was thinking of advancing them with the warriors, since none of them have fleet. Plus, I can't help it. I'm in love with rippers

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Good. You might consider exchanging the Extended Carapace for Bonded Exoskeleton or Reinforced Chitin (depending on how much AP3 you usually see).
Hmm. I'm constantly switching between chitin, exoskeleton, and carapace. I can never decide which is better overall. Maybe chitin is best, but when playing GEQ's, I can't resist getting exoskeleton.

This list is actually written to include every single model that I have at the moment... hence the wierd hormie broods, lack of raveners, etc. But I think it still manages to be competitive. What would you add next, if you were going all-assault? I think warriors, raveners, and another zoanthrope are my top priorities. Then the fex will be downgraded to a cc-elite, only to pick up his guns if I ever get scared of skimmers again.
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Old November 23rd, 2006, 09:07   #4 (permalink)
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I love the all CC nid army ( I also cheat by adding a single gunaflex, Though it's because of the way he looks.)

I like your Winged tyrant. Nice and cheap (as far as winged HT's go)

However I see several problems with this army.
The stealer brood is too small and will probably be shot up before they get into cc or at the very least be far fewer in number (my opponents always seem to target my stealers above anything else.)
Hormoguant broods shouldn't usualy exceed 16 to 18 in size as they can become unmanagable in higher numbers. (can't hide in cover, etc...) I would also drop the AG(I) they quickly become to expensive (that 18 points could be used to buy another stealer) I would also drop both broods to 16 and add more stealers.
I would replace the ripper as it is highly unlikly that he will achive anything by himself.
I would drop the BL you could get nearly 5 more stealers, However if you wish to keep him. use him as distraction untill the rest of the army can reach cc, in this case however I would drop all biomorphs from him

If you play cc nids its all about having mass numbers of troops.

My suggested revised list would look like this.
HQ: 178: Hive Tyrant w/ wings, 2xST, toxin sacs, warp field


Elite: 114: 3x Warriors w/ scythes, rending, leaping, carapace, AG(I)

Fast Attack: 40: 1 Ravener w/ scythes and rending

Troop: 180: 9 GS's w/ carapace
Troop: 180: 9 GS's w/ carapace
Troop: 180: 9 GS's w/ carapace
Troop: 160: 16 Hormies
Troop: 160: 16 Hormies



Heavy Support: 130: 2x Zoanthropes w/ SC and WB
Heavy Support: 178: 1 Fex w/ VC, BS, senses, carapace

This is all just advice from my experiance. however since you probably not only play agianst diffrent armys then I do but also use different stratagies I would suggest using the above with a grain of salt. =)
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