Even though I don't play Tyranids, I was curious which different broods of Gaunts exell in different situations. Therefore I've done some math-hammer to see how each possible Gaunt would do vs MEQs and Guardsmen (or anything like it, which is basically T3 enemies).
For each possible Gaunt brood I have calculated the probability to score a wound VS MEQ's and Gaurdsmen with one single gaunt during one single round of shooting (assuming it is within range, of course)
Also, I have calculated the Cost Efficiency of each Gaunt brood by deviding the Wound Probabilities (WP) by the point costs. A higher Cost Efficiency means more killiness for your points vs that enemy.
And lastly, I have ordered all broods in order of Cost Efficiency in two tables; one VS MEQs and the other VS Guardsmen.
Note: the only way I could figure how to include the high cost of some broods against the low costs of others, was by making Cost Efficiency. This in turn only shows the efficiency in a shooting situation. It might of course still be better to have a large brood with a low Cost Efficiency simply because it will take the enemy longer to kill them all.
If you have any suggestions or comments I'd be interested to hear them, as it would be nice to somehow link the killiness of the different broods with their resilience vs shooting and combat.
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