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View Poll Results: Tyranids vs. Necrons: What will be the outcome?

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  • Nom nom nom! We will chomp through them as we would any other race.

    11 18.03%
  • It'll be close, we're both as bad as each other.

    21 34.43%
  • We will be exterminated by Necron contact.

    29 47.54%
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  1. #11
    Son of LO Heirodule's Avatar
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    Quote Originally Posted by muntatron View Post
    New 'crons are pretty scary, but If we do what we always do and out-maneuver our opponents, there's nothing to say we can't keep beating them. They still have initiative of 2 sometimes 3 so we'll always be hitting first, just need to make sure we hurt them in that 1st turn.
    Im interested to see you use "out-maneuver" applied to what might well be the slowest army in the game these days. How do you mean exactly?

    Anyway Ive been keeping an eye out for info, and I actually think we'll deal with the crons pretty well. It sounds to me like shooting and MEQ armies are going to have it very rough, with units like.... lych guard is it(?) that bounce shots back at the opponent or those doom scythes or even the vehicle munching scarabs. Well a S10 AP2 shot doesn't mean jack to a gaunt or 6 and its only one hit on the big bugs. We shouldnt have a lot of anti infantry shooting anyway and god knows we dont have vehicles.

    In the meantime our primary skill, combat, remains as viable as ever. Get in to the squads quick and not only will you win combat (Hooray for I2, high strength/poison and sweeping advances!!) but you'll crush just about anything the crons have to offer. Even the tougher units like the c'tan shards or overlords are still going to be devastated by poison, and a liberal serving of Monstrous creature to the face should solve a lot of issues.

    Infact I think the only thing that will really change is zoanthropes will become more common/nessecary. I haven't heard much about cron anti psychic stuff, but zoeys will make a mockery of all that quantum shielded armour and should now punch holes in the monolith like a dream. And when the vehicles are dead, a S5 AP3 blast is lovley

    I do however think its the end for warriors and raveners. With that new doomsday cannon making another S8+ large blast and tesla weaponry providing enough hits to torrent them down I just don't think they can survive anymore. Raveners may get away better because of the 12" charge but that remains to be seen. I honestly think it might be business as usual for us, but if I do play some games ill be sure to post up the results.

    Your friendly neighbourhood gargantuan creature

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  3. #12
    jy2
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    Ok, after having gone through the codex, I must say that I am not too overly concerned about the new necrons. Just another MEQ army (though potentially very fast) to us. I pity the Necron player who attempts to bring CC-crons against our nids. We will just sweep them off their feet. Where I do see us having problems with are Crondar (or is it Mechcron?). Those scythes (both Night and Doom) are just awesome. I think that is the future competitive necron build.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
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  4. #13
    jy2
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    Quote Originally Posted by Heirodule View Post
    I do however think its the end for warriors and raveners. With that new doomsday cannon making another S8+ large blast and tesla weaponry providing enough hits to torrent them down I just don't think they can survive anymore. Raveners may get away better because of the 12" charge but that remains to be seen. I honestly think it might be business as usual for us, but if I do play some games ill be sure to post up the results.
    Nah. They don't spam those S8 guns like space wolve, grey knights and even our very own tyranids. I'm not overly concerned. Just make sure you give them cover with a screening unit.

    I do, however, think tesla weaponry is the way to go for them, especially the twin-linked tesla destructors on the doom scythes and night scythes.

    Overall, I feel that we match up well against the new crons.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
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  5. #14
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    On the necrons page, they are talking about playing against nids. They think they can "chew us up".

    That threw me off guard. Just saying.

  6. #15
    Member Scrotato Head's Avatar
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    It sounds like footslogging is going to be the worst approach to defeating the upgradeed Necrons. Seems we need to get to them as fast as possible which means outflanking, deepstriking, and spore podding. Keeping most if not all the army off the table in the first turn and then praying the dice gods are with us on Reserve rolls and just swamping him with podded Carnifex and outflanking 'stealers. I haven't read the new Necron codex and am only going off comments on this and other 40k sites. Am I waaaay of the mark with this observation?

  7. #16
    I am a free man! number6's Avatar
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    Last night I took a 'nids list against a 'cron list that seems as though it was specifically designed to kill Tyranids.

    My opponent had the Deceiver, and took both entropic strike and the power that turns all difficult terrain into dangerous terrain as well.

    He also had a mess of scarabs and a big unit of spyders to keep pooping out more scarabs.

    All that entropic doomed my MCs because as soon as they lost a single armour save they no longer got an armour save at all.

    I was still forced to use area terrain to get cover for my gribblies, but because it was all dangerous it cost me quite a few gaunts and stealers -- including my Broodlord!

    The game wasn't an auto-win for the 'crons, but I was fighting uphill the entire game. They outshot me, they outfought me in assault -- thanks to entropic, lots of swarms, etc. -- and were faster on the tabletop, too.

    Sigh. The stock of Tyranid MCs just keeps going down with each successive codex. First DE, then GKs, now Necrons. Tyranid MCs are why I got into this army, and you still have to use them just to get any decent shooting into your list, so Tyranids depend heavily upon them. But they really aren't very survivable any more. Why does GW hate Tyranids so much? I've gotten to the point where I can't even consider taking these guys into a tournament any more. They're just not good enough. The codex is broken, as in BAD broken.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.

  8. #17
    Member Scrotato Head's Avatar
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    Quote Originally Posted by number6 View Post
    Last night I took a 'nids list against a 'cron list that seems as though it was specifically designed to kill Tyranids.

    My opponent had the Deceiver, and took both entropic strike and the power that turns all difficult terrain into dangerous terrain as well.
    How does that power work? Is it a one-time test of some sort and all terrain is effected or does the model have to target each terrain piece in turn?

    Sounds like in order to beat Necrons we have to get in their face fast and rely on overwhelming them in close combat. That means not relying on armor saves to get us there but maybe numbers? Masses of hormagaunts? Shrikes behind gargoyles? Outflanking 'stealers and units given the ability by Swarmy? Mawlocks finally having a shot at glory? Dual (or more) Tervigon list just pumping out Termagant broods to overwhelm with fire? I dunno.

  9. #18
    I am a free man! number6's Avatar
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    Quote Originally Posted by Scrotato Head View Post
    How does that power work? Is it a one-time test of some sort and all terrain is effected or does the model have to target each terrain piece in turn?
    There is no test. ALL difficult terrain is treated as dangerous terrain for the entire game. (Terrain that is already classified as dangerous becomes doubly dangerous: deaths on rolls of 1 and 2 instead of just 1.)

    And it only affects the 'cron's opponent; the necrons themselves are immune.

    I don't know how many people will be running with the Deceiver, but this power alone makes the deceiver worth taking.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.

  10. #19
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    Yea it seems like we can't rely on MCs against crons. Time to make some swarm lists against crons...

  11. #20
    Interrogator-Chaplain pilot00's Avatar
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    Quote Originally Posted by Beaulim View Post
    Yea it seems like we can't rely on MCs against crons. Time to make some swarm lists against crons...
    Actually its not the deceiver per se,you can tool every ctan shard with it.Which makes it an auto include IMHO.
    Praise be to the Emperor!!

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