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| Tyranids The Great Beast Has Come; The Devourer of Worlds. |
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| | #11 (permalink) | ||||||||||||
| Senior Member ![]() Join Date: Feb 2006 Location: Auckland Age: 27
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Rep Power: 48 ![]() ![]() ![]() | ![]() I've got some spelling and things i foud plus a few inconsistencys in the math and a general disagreement on some genestealer issues so here we go Quote:
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Then you can charge another 2.222 dead on the charge = 5.38 dead on the charge. Duel ST Tyrant = 3.33 Dead Morale Assuming you win the combat and its a standard Marine regiment of 10 with Duel Devourers you will lose 0.26 wounds assuming a sarge with a powerfist armed for CC (5 Marines left) then they will lose the combat and test on a 7 (58% chance to pass). Next round you will cause 1.666 (3 Marines left) wounds they will cause 0.23 wounds and test on a 5 (27% chance to pass) With Duel ST In there fightback (7 Marines left) they will cause 0.29 wounds. Testing on a 8 (72% chance to pass). Next round of combat you will kill 2.78 (4 left) Testing on a 6 (42% chance to pass) Hope this helps remember this is only statistics and the game is decided by dice not statistics Quote:
Devourer 2 shots each shot 5.1%(marine) 18.5%(IG) (effectively 10.2% and 37%) Devourer + tox each shot 9.3% & 25% (effectively 18.6% & 50%) Fleshborer correct Spinefist correct Quote:
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Not trying to be picky its an excellent tactica these are just my opinions Carni
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| | #12 (permalink) | |
| Member Join Date: Apr 2006 Location: Australia Age: 21
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Dual Devourer tyrant's is WS4 and has S5 devourer with toxin sacks. Remember devourer is S-1. Devourer is Assault 2X, and the tyrant has 3 attacks, therefore 12 attacks. Also note Twin-linked and living ammunition. 2x TL Devourer Step by step ------------------------------- 12 shots 4/6 chance to hit with rerolls to miss 10.66 hits ------------------------------- 4/6 chance to wound Reroll misses 9.48 Wounds Now the armour save 2/6 chance of penetrating armour 3.16 kills ------------------------------- Now for 2ST 5 attacks, 6 on the charge 4/6 chance to hit 3.33 hits 4 hits on the charge ------------------------------- 5/6 to wound 2.77 wounds 3.33 wounds on the charge ------------------------------- No armour save. TMC rule 2.77 Kills Durning combat OR 3.33 Kills on the charge ------------------------------- I'm not denying the effectiveness of devourers, but they arn't THAT great against MEQ armies, ST just seems more versitile on a winged tyrant since you can hit hard against units with 2/3+ saves, insta kill T3 (pesky swarms) AND won't be a sitting duck to those nasty lascannons, railguns and other ranged meanies. Great tactica though, must of taken a lot of time and effort to write. | |
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| | #13 (permalink) |
| Member Join Date: Apr 2006 Location: Australia Age: 21
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Wow, sorry to tell you but actually a lot of your stats are slightly off. You're occasionly forgetting about AP values and twin-linked/Living ammo. I'll fix it up tomorrow when i get home. Weapons The table below shows the chance for one gaunt to kill. Target Marine Guardsman Combat 5.6% 16.7% Devourer 10.1% 37% Devourer + tox 18.5% 50% Fleshborer 12.5% 44.4% Spinefists 8.3% 37.5% EDIT Whoops, sorry for double post, I didn't see the edit button. |
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| | #14 (permalink) | |||
| Member Join Date: Jul 2005 Location: Inside the Numbers Age: 29
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Okay, let me check the math: Quote:
12 shots * (8/9) Chance to Hit * (8/9) Chance to wound * (1/3) Armor Penetration = 3.16 Quote:
5 attacks * (2/3) Chance to hit * (5/6) Chance to wound = 2.77 6 charge attacks * (2/3) Chance to hit * (5/6) Chance to wound = 3.33 However with Carni's and Zerling's numbers the real change comes in with adding the charge to the Devourers: 12 shots * (8/9) Chance to Hit * (8/9) Chance to wound * (1/3) Armor Penetration = 3.16 4 charge attacks * (2/3) Chance to hit * (5/6) Chance to wound = 2.22 3.16 + 2.22 = 5.38 MEQ kills on one turn. Quote:
Well, thats just my math check here. And Zerling, this is an awesome post! I'm gland to see the newer version and I've started already taking some suggestions to heart. Keep it up!
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| | #15 (permalink) |
| Member Join Date: Nov 2004
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I know this isnt in context but does anyone else feel that the spore mines are now almost useless with their small blasts? It makes taking biovores ridiculous since youd almost do better buying the fast attack. I remeber the good ol days of taking out 4 or 5 firewarriors with some well placed toxin mines. Does anyone agree?
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| | #16 (permalink) | |
| Senior Member Join Date: Nov 2003 Age: 29
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same with lictor...they used to tie up large fireblocks of enemy troops, or stop your opponent deploying troops in cover and where effective from turn 1. Now lictors have 1 less wound and cant tie up enemy units aswell. Fragile, expenisve points sinks if you ask me :cry:
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| | #17 (permalink) |
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I never see why people are so afraid of Lictors they are pretty wussy for their point costs...I would love to see them with a higher tough/save that would make em awesome. Though I think they do well in conjunction with gaunts since they now have feeder tendrils allowing them to hit alot easier....have you guys seen the forgeworld sporecluster thing? I think there was a thread of the special creatures for nids and it was on there...I want about 100 of em....of a phat biovore that can launch em.... p.s. sorry randomness very much sugar....:w00t: |
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| | #18 (permalink) |
| Blood Boy ![]() Join Date: Mar 2006 Location: Belfast, Northern Ireland Age: 30
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I have to tell you that Lictors and carnifexes are not subject to instinctive tests. They are fearless. Like Spore mines for example who don't take instinctive tests.
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| | #19 (permalink) |
| Supreme Evil Overlord ![]() Join Date: Mar 2004 Location: the Netherlands Age: 27
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Unfortunatly beeing fearless only works when making morale checls, IB is a Leadership test, in the case of rippers it actually mentinos they don't have to take an IB test but not with the fex or lictor.
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| | #20 (permalink) | |
| Member Join Date: Dec 2005 Age: 24
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In reference to the amount of kills a tyrant gets in close combat, and then how many it takes, is that assuming the models being attacked are fearless? because i'd like to see the stats if the enemy had failed the morale check they need to pass to assault a tyrant.
__________________ And so the Ultramarines Tyrannic War Veteran says to his friend "Lictor? I hardly knew her" Quote:
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