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Thread: The Frequently Asked Questions about Tyranids.

  1. #41

    Question:
    when broods with the special rule "Brood telapathy" are withen snyapse range do they gain the beifits from it? Or are they just screw out of the Goodies?

    Question:
    If a brood of 'stealers are forced to make a moral cheak and fail do they fall back to the table edge like space marines or any like troops ect. or do they fall back to the nearest synapse field?

  2. #42
    It's a Trap! Warrior47's Avatar
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    79

    Question:
    when broods with the special rule "Brood telapathy" are withen snyapse range do they gain the beifits from it? Or are they just screw out of the Goodies?
    They benefit from synapse as the synapse rule states "any tyranid broods..." and this includes genestealers because they are tyranids.

    Question:
    If a brood of 'stealers are forced to make a moral cheak and fail do they fall back to the table edge like space marines or any like troops ect. or do they fall back to the nearest synapse field?
    Silly as it may be, they fall towards the table edge. This is because they ignore the Instinctive Behavior rules. That rule about falling back is a bullet under instinctive behavior, so since genestealers ignore all of those rules, they don't fall back towards syanpse.

    Good question.


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  3. #43

    Question:
    How many rippers do you have to model onto a base for it to count as a ripper swarm.
    The way I figure it ... 3 wounds ... 3 rippers? I'm just a bit tight on money ... trying to find as many ways to get thouse moddles I want.
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    Quote Originally Posted by Abraham Lincoln View Post
    Tyranids are so pumped up with the power of their psychic connection to the Hive Mind that they sustain horrific wounds... except for some psychic weapon, which is apparently stronger than the collective consciousness of the entre Tyranid species! =D

  4. #44
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    79

    Quote Originally Posted by Bringer_of_Acid-Death View Post
    Question:
    How many rippers do you have to model onto a base for it to count as a ripper swarm.
    The way I figure it ... 3 wounds ... 3 rippers? I'm just a bit tight on money ... trying to find as many ways to get thouse moddles I want.
    Technically, it doesn't say the amount, but most people accept that 3 rippers will work for a ripper swarm as it gives the right number or wounds and is enough that it would probably be considered a swarm. That's what most people do as rippers are very short and only old metal ones can be bought separately unless you're buying bitz.


    Quote Originally Posted by The Paint Monkey
    I can't offer anything new here but I just laughed my arse off that LO has an Irish accent.

  5. #45

    My dex seems to indicate if I buy spinefists for my warriors I get a pair, is that a single pair ie one weapon or two weapons, two sets of spinefists?. Nowhere else does it say pair after a spinefist entry, but it does there for some reason

  6. #46
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    60

    My dex seems to indicate if I buy spinefists for my warriors I get a pair, is that a single pair ie one weapon or two weapons, two sets of spinefists?. Nowhere else does it say pair after a spinefist entry, but it does there for some reason
    Out of the two sets of arm sockets for the warrior it will occupy one set of arm sockets; left and right arm. Though I must recommend not using them, they are not as worth it as other guns are.
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  7. #47

    Question:
    I was reading another thread and someone was talking about rippers with rending claws, I looked it up in my handy dandy codex and I couldn't find a point cost for rending claws on ripers ... Am I missing something? Personaly having ripers with rending claws could be a great asset, because that makes them more dangerous than stealers (at 40 attacks with a charge, rather than 24 with charging with stealers.) that puts Alot of hurt on anyone who gets locked up with Rippers ... anyways. Can they have RC or not?
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    Quote Originally Posted by Abraham Lincoln View Post
    Tyranids are so pumped up with the power of their psychic connection to the Hive Mind that they sustain horrific wounds... except for some psychic weapon, which is apparently stronger than the collective consciousness of the entre Tyranid species! =D

  8. #48
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    60

    No rippers can not have rending claws otherwise it'd be listed as an upgrade for them. The person probably meant to say something else, or had a different intent in what he was saying.
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  9. #49
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    54

    To me it sounds like something from the old 3rd ed nid codex back when there was a mutation table in the back. Though I don't remember any such thing though I never owned one just borrowed it for awhile.
    Is it me or does any other necron player get annoyed when they see people saying "Necrons eat souls". How is that even possible as souls are part of the warp and necrons want nothing to do with it? Eh probaly me just me being picky.

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  10. #50

    Okay so everyone knows that Psychic Hood Negates the effects of particular Psychic Powers, with that in mind is that Catalyst Special effect given off by a Bone sword Considered a Psychic power? Its different than the actual Catalist Psychic power, and its not even listed under the Tyranid Psychic Powers, Its listed in the section "CC Biomorphs."

    Looking at it from the way the bonesword is designed to work its simply the tyrant Sending a stimulation to the hilt of the sword and "Craple, Pop" bamb every brood with a model withen 6 Inches of the tyrant gains it too. Its not really a Phsycic power, just a Tyranid relic of sorts. So does than mean enemy psykers can cancel its effects?
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    Quote Originally Posted by Abraham Lincoln View Post
    Tyranids are so pumped up with the power of their psychic connection to the Hive Mind that they sustain horrific wounds... except for some psychic weapon, which is apparently stronger than the collective consciousness of the entre Tyranid species! =D

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