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| Tyranids The Great Beast Has Come; The Devourer of Worlds. |
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| | #11 (permalink) |
| Member Join Date: Jun 2007 Location: Arizona Age: 21
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Rep Power: 30 ![]() | Species name: Berserker Beetle Bioweapons: Scything Tallons, Crushing Claws Biomorphs: Acid Maw, Adrinal Glands (WS & I), Bonded Exoskeleton, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chittin, Mace Tail, Toxin Sacs, Toxic Miasma, Tusked. Total Cost: 262 Tactical Advise: Due to the "Greater Deamen" like profile this monster is the most heavy thing in my army. Its the kind of carnifex that makes people shit themselves. Or at least start cussing at you. Anyways we'll start at its CC features, When it charges it gets 2 attacks with the Tusked biomorph, And one for mace tail, and another for scything tallons, and add 1d6 for crushing claws, this is some place between 5-10 attacks. In Addition it has the Toxic misma biomorph this means it hits on a 3+ instead of your 50% chance 4+. Then after that you get to hit on a S10 attack, and you can re roll your missed attacks. after that you enemy gets to roll there save rolls .... sike, its a monsterous creature, unless they have invoulnerable saves its time for them to get swalled up by all the rippers jumping around. Extra Notes: Thanks to the Reinforced Chittin, it has an extra life and on top of that it has an increased tougness making it nearly impossible to wound - in fact impossible to wound for S3 weaponry. Plus it regenerates and with any luck you'll get one back, but if The Devil is on your side you should get about 3. Then on top of it all it has (I)2 ... lol ... well at least its one step ahead of thouse damn power fists. Sure it costs alot of points, but it'll force your opponet to either shoot at it, or shot at thouse stealers that are scurring acrost the field. Last edited by Karmoon; June 29th, 2007 at 11:15. Reason: minor changes |
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| | #12 (permalink) |
| Member ![]() Join Date: Jun 2007 Age: 19
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Rep Power: 35 ![]() ![]() ![]() ![]() ![]() ![]() | Species: Hive Tyrant Species name: Flyrant Bioweapons: Lash Whip, Bonesword, Scything Talons Biomorphs: Wings, Toxin Sacs, Adrenal Glands (I), Toxic Miasma, Warp Blast Total Cost: 156 Tactical Advise: Used for destroying command squads and vehicles. Also can be used as a great flanking unit. Extra Notes: When used with a a small squad of flying CC warriors, it tears through practically anything. It also can keep up with those swarms of gaunts so they stay in synapse range. Papa K : Points costs are WAY off for this baby. Try 191 points. Last edited by Karmoon; August 2nd, 2007 at 11:55. |
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| | #13 (permalink) |
| Member Join Date: Jan 2007 Location: London Age: 24
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Rep Power: 35 ![]() | Species: Tyrant Species name: Super Flyrant Bioweapons: Scything talons x 2 Biomorphs: Adrenal glands (WS), Extended Carapace (or Warp Feild if you've got lotsa points to spend), Winged. Warp Blast Total Cost: 190 pts with Warp field, 180 pts with Extended Carapace. Tactical Advise: Fly forwards as fast as you can and rip small heavy units to shreds, works well with support. Extra Notes: Ive nicknamed this build for my tyrant the immortal flyrant because with this build the most wounds my flyrant has been down to was 1 wound because of an army of terminators (20 to be exact) =P |
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| | #14 (permalink) | |
| Member Join Date: Jun 2007 Location: Arizona Age: 21
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__________________ Hive Fleet Toraques:3000 pts and growing Last edited by Karmoon; August 2nd, 2007 at 11:51. | |
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| | #15 (permalink) |
| Member Join Date: May 2006 Location: Toowoomba, QLD, Australia Age: 19
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Okay this ones my 1st attemptfor a fex and i've got high hopes Species: Carnifex Species name: BansheeFex Bioweapons:2X Scything Talons Biomorphs:Adrenal glands (ws), Bio plasma, Bonded exoskeleton, Exended carapace, Reinforced Chitin, Spine banks, Mace Tail, Toxin sacs, Toxic Miasma, Tusked. Total Cost:141Pts Tactical Advise:get it to a tank and watch the crew cry. Extra Notes:this is intended to be a tank/hero hunter and a troop slayer.
__________________ Hive Fleet Fornye = a thorn in the imperiums side 3000 PTS all up and growing " it's like the bad flat mate of the world" Dylan Moran on America |
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| | #16 (permalink) |
| Member Join Date: Jul 2007 Age: 25
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Rep Power: 29 ![]() | Species: Carnifex Species name: Attakkafex Bioweapons: Scything Talons, Crushing Claws Biomorphs: Tusked, Mace Tail, Adrenal Glands (WS), Toxin Sacs Total Cost: 143 pts Tactical Advise: On the charge, as many as 10 attacks at S 10. Tanks become tin cans just looking at this thing. Extra Notes: I haven't played with this yet, but there's a good chance it will never perform as well as it does on paper. Mostly this was an exercise to see how many attacks a single creature could have. More defensive upgrades (T, W, Sv) could be given to keep him alive, but chances are you'll find that many attacks is just overkill. Species: Carnifex Species name: Old One Eye Bioweapons: Scything Talons, Crushing Claws Biomorphs: Regenerate, Adrenal Glands (WS and I), Toxin Sacs, Extended Carapace Total Cost: 189 pts Tactical Advise: For everyone with the old model. Same stats/abilities, just more expensive. Last edited by ImJasonH; July 27th, 2007 at 06:20. Reason: added title |
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| | #17 (permalink) |
| Junior Member Join Date: May 2007
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Rep Power: 31 ![]() | Species: Carnifex Species name: Old Stompy / KKND Fex /People kinda look at the point cost Fex Bioweapons: Crushing Claws, Scything Talons Biomorphs: Adrenal Glands (+1 WS), Bonded Exoskeleton, Ext Cara (+1 Sv), Flesh Hooks, Regen, Reinforced Chitin, Mace Tail, Thornback, Toxin Sacs (+1 S), Toxic Miasma, Tusked, Acid Maw, Implant Attack Total Cost: 271 pts Tactical Advise: If your after some good old fashion crushing, killing, maiming, eating etc. This is your fex. He is almost impossible to kill when u run him in COD, or move him through Terrain. On an optimum charge, this bad boy gets a good 10 S10 Attacks. Normally at Terminators, or anything in cover and any armour you want to kill. Extra Notes: This guy soaks up most AP2 S6+m guns. He is an awesome way to split the oponents forces. Drop him last out of your heavy choices. So he makes his points back. Can strike at Initiative 10 (IN COVER). Use generally in 2000pts or more battles for most effect. (I have this fex. modelled etc. Just send me a pm and I'll upload the pic online) |
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| | #18 (permalink) |
| Son of LO ![]() Join Date: Dec 2003 Location: Helsinki, Finland Age: 30
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A very important note on Carnifex Tail Weapons: You can NOT use them in the first round of the combat if the Carnifex charged, as you can't[ start that Assault phase in contact with enough enemy models! Besides, the way the rules for charging go also usually means the 'Fex would be unable to make base contact with more than one model. And just as a general pointer... Any enemy worth their salt will just ignore a slow and very expensive boosted CC 'Fex and concentrate on turning the rest of the Tyranid army to mush. After more important targets are pasted, they can focus on the 'Fex that's still truddling towards them. Thus I think people would be doing themselves a big favour if they forget CC 'Fexes altogether as you already have far more capable (and faster) creatures for that. If insisting on a CC 'Fex, 2x ScyTal with ToxMsm, AG WS and FlsHks is cheap and effective, and you can usually get two for the price of one insanely boosted 'Fex! That's two separate targets, a pile of wounds and a high number of attacks which aren't reliant on your dice-throwing skill. I can't understand the deal with CrsClws, unless people have loaded dice or are otherwise very lucky with their rolls, as on the average you aren't dishing out enough attacks to have a significantly better result than the considerably cheaper 2xScyTal.
__________________ "The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured." |
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| | #19 (permalink) | |
| Member Join Date: Jun 2007 Location: Arizona Age: 21
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__________________ Hive Fleet Toraques:3000 pts and growing | |
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| | #20 (permalink) |
| Junior Member Join Date: Sep 2007 Age: 22
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Rep Power: 27 ![]() | Species: Tyramt Species name: Flying Ninja Bioweapons: Bone Sword And Whip Lash x2 Biomorphs: Winged Adrenal Glands(I) Toxin Sacs Warp Field Total Cost: 200 Tactical Advise: Fly in and Let Loose Extra Notes: Kill your enemies fast and be swift like a flying Ninja Tyrant |
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| The Tyranid Hive - New Fex :) | This thread | Refback | January 24th, 2008 17:32 | |
| The Tyranid Hive - Tyrant/Carnifex Variants and their proper names | This thread | Refback | January 23rd, 2008 15:28 | |
| The Tyranid Hive - Tyrant/Carnifex Variants and their proper names | This thread | Refback | January 23rd, 2008 15:12 | |
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