Species: Carnifex
Species name: Berserker Beetle
Bioweapons: Scything Tallons, Crushing Claws
Biomorphs: Acid Maw, Adrinal Glands (WS & I), Bonded Exoskeleton, Extended Carapace, Flesh Hooks, Implant Attack, Regenerate, Reinforced Chittin, Mace Tail, Toxin Sacs, Toxic Miasma, Tusked.
Total Cost: 262
Tactical Advise: Due to the "Greater Deamen" like profile this monster is the most heavy thing in my army. Its the kind of carnifex that makes people shit themselves. Or at least start cussing at you. Anyways we'll start at its CC features, When it charges it gets 2 attacks with the Tusked biomorph, And one for mace tail, and another for scything tallons, and add 1d6 for crushing claws, this is some place between 5-10 attacks. In Addition it has the Toxic misma biomorph this means it hits on a 3+ instead of your 50% chance 4+. Then after that you get to hit on a S10 attack, and you can re roll your missed attacks. after that you enemy gets to roll there save rolls .... sike, its a monsterous creature, unless they have invoulnerable saves its time for them to get swalled up by all the rippers jumping around.
Extra Notes: Thanks to the Reinforced Chittin, it has an extra life and on top of that it has an increased tougness making it nearly impossible to wound - in fact impossible to wound for S3 weaponry. Plus it regenerates and with any luck you'll get one back, but if The Devil is on your side you should get about 3. Then on top of it all it has (I)2 ... lol ... well at least its one step ahead of thouse damn power fists. Sure it costs alot of points, but it'll force your opponet to either shoot at it, or shot at thouse stealers that are scurring acrost the field.

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