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Necromancer-(lvl 2 ,Black Periapt)-115pts
Necromancer-(lvl 2, Book of arkhan)-125pts
Necromancer-(lvl 2, Staff of Damnation)- 140pts
2- Spirit Hosts- ( )-130pts
1- Banshee-( )-90pts
14-Skeletons-(Standard, Musican, spears)-141pts
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
Well the Spirit host I use them for mostly talking archers and going for the flanks they make good flankers because they cant get hurt.
The Banshee I can see what you mean but almost all the time the banshee kills over its points value, and makes for a good distraction for the enemy .I play lizardmen ,orgers, and Empire the most. Just go for the right thing and also some high rolls don't hurt.
Wow, you are definitely going to have a dominant magic phase with this list!
If I were you and set on running 3 necros, I might consider swapping out one of the skellie units for a zombie necrobunker and adding in a unit of wolves or ghouls.
I like the concept, just not the list. Since you'll be doing a lot of raising, if you switch all the skeletons to zombies you'll free up a lot more points.
IMO you want to raise skeletons rather than zombies because skeletons cost more points. You can easily raise 10-15 skeletons a turn which will give you a 80-150 victory points a turn. This essentially gives you a winning edge from turn 1.
The Staff of Damnation is an expensive item for lower points games. Since you don't have a lot of flankers to make use of the extra combat, its not going to be use to full effectiveness. I'd drop it to give your general a ward save. Since you are starting with small units it won't be too difficult for your opponent to focu on one unit at a time , especially gun line/shooty armies.