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i am prepareing (slowly) for two upcomeing tornaments. and i'm going to use vampire counts for both.
i am going to go in conflict, which is a 1000pt tornament, and the sydney GT, which you all know is 2000pts. this is a test list., so feel free to rip apart the list as much as you want, as long as i'm getting good feedback. Thanks.
Von Carstein Vampire Count(General): Carstein ring, lvl 2. 340pts.
(note: i know what your thinking. carstein ring..well, two reasons. in tornaments, people will try to kill the general. this makes it hard. very hard. also, it makes me feel better about chucking him into any combat i might need his power in. also, i know he is expensive, but in my opinion, worth every point.)
Wight Lord: sword of kings, gem of blood, heavy armour. 114pts
Necromancer no.1: Lvl 2, Dispel scroll, book of Arkhan. 150pts
Necromancer no.2: rod of flameing death. 115pts
24 skeletons: spears, champion, std bearer. 236pts (wight lord goes here)
2x 20 zombies: std bearer. 260pts(130pts+130pts)
10 dire wolves/2x 5 dire wolves: 100pts (haven't decided which yet)
5 fell bats: 100pts
24 Grave guard: sheilds, champion, std bearer. 336pts(VC goes here)
10 Black Knights: std bearer. 246 pts
sooo, what do you think?
Vampire counts 0-0-1
My two pennies:
1) the carstein ring is a good choice defensively I think, might be the only thing that keeps your army going, whats he got otherwise? just a hand weapon seems a waste as with a great weapon he is S7 for chariot fun!
2)drop the rod for lvl 2 + black periat, that gives you +2 power dice in total which should
prove more useful than the rod against most armies.
3)drop the spears from the skellies, not found to be that useful really and the hand weapon shield is a better save in combat.
4)drop zombies to 19 and save a space for the necro's
5) go for two lots of wolves! split your opponents attention with them
6) bk or gg need war banner! if the wight lord was in the GG then it makes sense to give them banner of the barrows. then he's 3+ to hit 5+ killing blow., likewise in the BK.
The usual questions for any army going to a tournament are:
what in your army can kill a steam tank?
what can kill a treeman (or two?)
How many power dice?
Whats your magic defense?
What can hurt chariots (vs TK especially and also beasts and HE, DE.)
Overall I think this is pretty solid just needs a few tweeks here and there. I think you will need 9-10 power dice though.
Arms are an instrument of evil, No measure for thoughtful men until there fail all other choice but sad acceptance of it.
Sun-Tse : The art of war
thanks! all that stuff was really helpful!
Vampire counts 0-0-1
One thing worth thinking about is that the new Army book will be out in Feb next year and from what I have heard there will be a few changes to the way that vampires work sort of. As well as that there will be Blood Knights which will be really nice and a hard hitting unit.
Besides that the army list looks pretty good. I would definitley run 2 units of 5 Dire wolves to one unit of 10.
I would also consider droppingthe staff of flaming death for something like the staff of damnation I think its called... the one that allows you to cast Hellish Vigour as a bound spell each turn and effects all units within 18" i recall
Every thing undead within 12" you mean...
"The anatomy of your brain is more than your mind can handle. What?"
Vampire Counts - 3500 Points
Orcs And Goblins - 2000 Points