2000pts Friendly Wights - Warhammer 40K Fantasy
 

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  1. #1
    Member chosen40k's Avatar
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    2000pts Friendly Wights

    This is my 2000pts friendly Wight list. Comments are appreciated. This is also my first Fantasy army, so don't expect it to be competitive.

    Vampire Lord 325pts
    *Blood Drinker
    *Red Fury
    *Flayed Hauberk

    Vampire 165pts
    *Avatar of Death
    *Book of Arkhan
    *Talisman of Lynchi

    Wight King 124pts
    *BSB
    *Skeletal Steed
    *Lance

    10 Ghouls 80pts

    10 Ghouls 80pts

    10 Ghouls 80pts

    19 Grave Guard 303pts
    *Full Command
    *Banner of Barrows

    19 Grave Guard 278pts
    *Full Command
    *Great Weapons

    9 Black Knights 256pts
    *Full Command

    10 Black Knights 305pts
    *Full Command
    *War Banner

    Total:1996pts

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  3. #2
    I have a cunning plan no1cafc's Avatar
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    Firstly there's nothing friendly about wights.

    Secondly its a nice list as you haven't gone overboard on characters which has let you get a lot of wights in there. 2 black knight units will cause problems to people, I wouldn't suggest any changes as It's fine as it is. Just be sure to make the most of ethereal movement with your knights and use the ghouls to protect the grave guard and use them to flank.

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    Like the list a lot. Couple of ideas for changes if I may (not because theres anything wrong with it, more because I really like the list and want to help out the architect of such a wightfluffthemed yet deadly list)

    Put the banner of barrows with the unit of black knights containing the wight king to take advantage of the banners effect on him. Sword of kings is a nasty combination here if you can scrape some points from somewhere...

    Make your second vampire your BSB so that it will be a bit more central. Or just make the vampire mounted, and switch places with the Wight king to ensure your Black knights can march without sticking too closely to your battle line. It'll mess up your ethereal steeds thing, but that's what the other unit of black knights is for, right?

  5. #4
    Senior Member DoctorDogmeat's Avatar
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    I like the list. Not particulary a major change, not sure if its necessary but consider a unit of 20 zombies instead of one unit of 10 ghouls. I think you might end up having to fight a enemy block infantry with one of the ghoul units and it will get punished under combat res where. A zombie unit may be able to hold out longer in situations, until the other ghoul unit can flank. (this is considering you probably won't be getting these ghouls over original size, where as you can quite easily summon 6 zombies with one IoN).

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