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Hey, I've been interested in starting VC for a while now and finally decided to go for it. But the thing is I'll be starting off small and building up as time goes on. So, I've been trying to come up with a decent 500 point but there aren't really that many examples around so I'm looking for some pointers
1000 Points+ I'll be playing magic heavy and sticking to skeletons with hw/sh as my main core choices. But for my 500 Points I was thinking of running this:
Vampire - 
Designed to be quick, tough and great for small/skirmishing units. Adding the ghoulkin for the great pre-match march and so they won't be too far (if at all) behind the army.
20x Ghouls - 
The extra attacks and poison look to be promising at such small games.
Varghulf - 
Expensive, yes. But for a 4 wound, regenerating, terror-causing combat monster I'm keen to try it. It's likely to draw it's fair share of firepower but it should be able to handle it.
The army's that I'll be playing most frequently are Wood Elves - he has a setup of a noble with the dreaded Hail of Doom Arrow, 2 fairly small units of dryads and a 10 man unit of glade guard. And Dark Elves - recently changed from TK so unknown what he'll play yet.
But, I'll be having the odd game against the new Warriors of Chaos - 2 12 man warriors squads with a mounted character.
Well, firstly, that army is illegal. You need to take a minimum of two core units, so i'd drop ten ghouls and take a unit of twenty zombies, just so you can hold an enemy unit down for two or three turns. Instead of giving your vampire ghoulkin I would reccomend giving him summon ghouls, to make it easier to bring up the unit size.
Apart from that looks like a good list, the vampire should beable to hold his own although don't charge him into units of 20+ unless you're sure they'll fail their leadership roll, otherwise they'll simply win from standard CR, 3 ranks, banner outnumber, and you have a maximum of four kills including the nightmare. The varghulf is an excellent choice and should go near the zombies or the ghouls so that it can flank charge if either unit gets charged.
Against Chaos I'd try and roll for Gaze of Nagash or Curse of Years, if his character isn't a sorcerer you should do quite well.
Blood and Valour
Victory in Death
Thanks for the point on the two core units, won't forget again.
In reply to Exarch Thomo (before this thread was moved) another list I was thinking of running which included both a unit of 19 skeletons which had my general accompanying and 3 fell bats. The list was:
Vampire - 
-The Flayed Hauberk
-Lord of the Dead
19x Skeletons - hw/sh, fc - 
3 Fell bats
The problems with this is the lack of power dice I can get out. But, I do prefer skeletons over ghouls in general. Also, I have a larger starting number compared to the other list and although the zombies don't have much combat potential they're a cheap second core and useful tying up units as well as easy to raise. The 3 fell bats are there to tie up small units, march block and target any possible artillery.
This list seems better in theory but as I've not played a game with VC yet that's all it is to me, theory. I still like the idea of a Varghulf but it is quite expensive. If I was changing my original list this should be better:
Vampire - 
I have 25 points left. Which would be more useful: Black Periapt, a Power Stone or Sceptre de Noirot?
10x Ghouls - 
20x Zombies - 
Varghulf - 
Thanks for the replies so far!
Go for the black periapt , I really mean it owns.
It's a lifesaver in some cases.
Nice lists you got there mate , but I do prefer ghouls over skellies.But that's just a matter of opinion .