I read the VC armybook first time today and I've never played with them, and for some strange reason, there are no VC players around where I live. Well anyways here we go:
Vampire Lord:
Lvl 3
Dark Acolyte, Lord of the Dead, Master of the Black Arts
Staff of Damnation, Walach's Bloody Hauberk
Vampire:
Dark Acolyte, Lord of the Dead
Hand of Dust
Vampire:
Dark Acolyte, Lord of the Dead
Book of Arkhan
Necromancer:
Dispel Scroll
Sceptre de Noirot
Core:
Skeleton Warrior [15]
Full Command
Skeleton Warrior [14]
Full Command
Skeleton Warrior [14]
Full Command
Special:
Grave Guard [20]
Full Command
Fell Bats [4]
Rare:
Cairn Wraiths [3]
Varghulf [1]
1994 / 2000 points
My idea was simply to keep the Skeleton units small and after the game starts, begin to make the units larger and start moving. Fell Bats and Varghulf are for either Character hunting or Warmachine hunting and Wraiths to support the slower units. All Skeleton and GG units are taking one Character each. Only thing I'm conserned about is the speed of this army. I've got some units with decent speed, but overall the majority of the units won't see combat early on unless my opponent advances fast.
You also might wonder why Sceptre on Necromancer. I figured that maybe use it for some flank protection, not sure how it turns out, but still could try it out.
Vampire Lord:
Lvl 3
Dark Acolyte, Lord of the Dead, Master of the Black Arts
Staff of Damnation, Walach's Bloody Hauberk
Vampire:
Dark Acolyte, Lord of the Dead
Hand of Dust
Vampire:
Dark Acolyte, Lord of the Dead
Book of Arkhan
Necromancer:
Dispel Scroll
Sceptre de Noirot
Core:
Skeleton Warrior [15]
Full Command
Skeleton Warrior [14]
Full Command
Skeleton Warrior [14]
Full Command
Special:
Grave Guard [20]
Full Command
Fell Bats [4]
Rare:
Cairn Wraiths [3]
Varghulf [1]
1994 / 2000 points
My idea was simply to keep the Skeleton units small and after the game starts, begin to make the units larger and start moving. Fell Bats and Varghulf are for either Character hunting or Warmachine hunting and Wraiths to support the slower units. All Skeleton and GG units are taking one Character each. Only thing I'm conserned about is the speed of this army. I've got some units with decent speed, but overall the majority of the units won't see combat early on unless my opponent advances fast.
You also might wonder why Sceptre on Necromancer. I figured that maybe use it for some flank protection, not sure how it turns out, but still could try it out.