Vampire Combat - Warhammer 40K Fantasy
 

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Thread: Vampire Combat

  1. #1
    Member Shadowfang89's Avatar
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    Vampire Combat

    Vampire Counts 2249 Combat
    Lord (370 )
    VP RED Fury, IHATE, Lord OF dead
    Items Armor, Crown, sword of might
    Hero(195)
    VP Dark Acolyte, Avatar
    Items Walachs
    Hero (170 )
    VP Dark Acolyte, Avatar
    Items NightShroud
    Necro (90 )
    Items Book of Arkan
    Core
    (172)Skellies #19 Full command
    (172)Skellies #19 Full command
    XX Zombies #20
    (XXX) Corpse Cart
    (XX) Dogs #5
    Special
    (268 )GraveGuard #19 Full command
    (215)Black Knights #5 Full Command Banner of Hatred
    Rare
    (XXX)Black Coach
    (XXX) Vargulf


    Alright the general idea is to advance the line and have the general to raise the skellies Up before i get into combat.

    The flanks will be protected by the two rares along with dogs and knights to ensure nothing hits my flank.

    So what what do you think?

    In future, please do not post the points costs of individual models, or units without upgrades - GN out

    Last edited by gingerninja; January 15th, 2009 at 10:33.

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  3. #2
    Now 17% more helpful gingerninja's Avatar
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    It looks like a solid list in principle, although I would suggest a couple of minor alterations to the attacking policy to make your army a little more effective.

    1) Drop the Avatar power off of the Vampire with Walachs Bloody Hauberk. He doesn't need to spend that many points for a shield, and with them he could get the Lord of the Dead power so that he can also contribute to the skeleton raising duty, which currently only your lord can do.

    2) I would also consider dropping the avatar power off of the other vampire too, as he already strikes first, allowing him to kill anything in base to base contact. I would then give him the sceptre de noirot, allowing him to raise some zombies

    I hope this helps

    ninja out
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