1.5k vs High Elves - Warhammer 40K Fantasy
 

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  1. #1
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    1.5k vs High Elves

    Heroes
    Vampire @ 180 general
    Summon Ghouls, Infinite Hatred
    Enchanted Shield, Accursed Armour

    Vampire @ 180
    Ghoulkin, Summon Ghouls
    Flayed Hauberk, dispell scroll

    Vampire @ 185
    Dread Knight , Summon Creatures of the Night
    Rod of Flaming death


    Core
    5 dire wolves @ 40

    15 Crypt Ghouls @ 120
    Champion

    15 Crypt Ghouls @ 120
    Champion

    15 Crypt Ghouls @ 120
    Champion

    Corpse Cart @ 100
    Balefire


    Special
    3 fell bats @ 60

    3 fell bats @ 60

    5 black knights @ 180
    Barding, Full Command


    Rare
    Black Coach @ 200



    Puts me around 1569.

    This is my first atempt at a VC list and though I'd go for ghoulies. I'm not sure what to drop. I took black coach for its inpact hits since
    they go before ASF. I was planning on having the mounted unit with vampire surrounded by the 2 units of bats which he can raise on the way.
    With the other vamps raise the ghouls to a decent amount. Again first attempt and take advice seriously, if you have some advice please post it here ^^


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  3. #2
    Member Puppet_master's Avatar
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    drop the fell bats....tbh dire wolves do the same job and are 12 points cheaper

    for your first vampire give him the nightshroud and sword of battle...striking before high elves with ws6 with re-rolls and wounding on 2's with 4 attacks...

    change the third vamp to avatar of death and give it the talisman of the lycni so you keep your 360 line of sight and then run with the wolves raising them swap the rod with the Skabscrath for more fun...you have a solid core the black coach will help if you can get it powered up quickly oh and making it ethereal is awesome against high elves if you can stop the magic....

    Summary:
    Change the vampires to those listed above...
    Swap the bats for wolves
    if you have them...consider wraiths instead of the coach (in which case take a spectral vamp)

    Good luck, and may the dice gods smile upon you

  4. #3
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    i took the bats over the wolves because they can get places faster, they are skirmish thus harder to hit. ill revise my list later on this day keeping your advice in mind


    I just read a post on this forum, and this guy said that the wolves count as cavalry so you can only heal 1 wound with IoN. is this true?
    Last edited by aimbob; January 21st, 2009 at 10:25.

  5. #4
    Member wout's Avatar
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    Yes you can only heal one wound for each ION on dire wolves

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