750 Doubles List w/ Tomb Kings - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member Ymir's Avatar
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    750 Doubles List w/ Tomb Kings

    Vampire with Lord of the Dead, Avatar of Death (G Weapon), Flayed Hauberk and Tomb Blade.

    10 Skeletons with Command Group.

    10 Skeletons with Command Group and Banner of the Dead Legion.

    Corpse Cart with Balefire

    3 Fellbats

    Varghulf

    What do you think? My partner is taking a chariot-heavy list as a hammer for my Skeleton anvil. Any ideas or suggestions would be appreciated

    Last edited by Ymir; April 1st, 2009 at 00:53.

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  3. #2
    Member Zatarra's Avatar
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    I'd pick flayed hauberk instead of armour of night and then get a 2-hander from avatar for str 7, or swap avatar for dark acolyte for more magic power, other than this the list looks good

  4. #3
    Senior Member Akaroth's Avatar
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    yeah, im not sure if you have enough magic to be worth having the sceptre, you might need all your dice for IoN to boost up your skelly units. Armour of night is cool but a unit is better protection against most shooting, and you want your general to have the best
    "Knights had no meaning in this game. This wasn't a game for knights."


  5. #4
    Junior Member Ymir's Avatar
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    Thanks for the responses, guys! List updated.

    So, what should I get instead of the Sceptre? I was thinking maybe a Tomb Blade to get those skellies up to strength easier.

  6. #5
    Member Ollie_Bollie's_Orcs's Avatar
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    Ditch the corpse cart, get 20 zombies!

    make 2 units of skellies 1 unit.Use the extra points from the corpse cart and extra cmd from the unit of skellies to buy war banner or double unit strength banner (outnumbering fear is key!!!!!).

    general should be:

    LoD, Dark Acolyte, Flayed Hauberk, Sword of Kings

    KB is just too fun to not have..........

  7. #6
    Junior Member Ymir's Avatar
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    KB?

    Also remember, I can summon zombies so no sweat

  8. #7
    Senior Member Akaroth's Avatar
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    KB= killing blow, for killing enemy characters

    also, if a character has a magic wep. they cant use other weapons i.e. the great weapon. This means you should have either avatar of death with no magic wep. or no avatar of death and any magic wep.
    Last edited by Akaroth; April 1st, 2009 at 21:43.
    "Knights had no meaning in this game. This wasn't a game for knights."


  9. #8
    Junior Member Ymir's Avatar
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    also, if a character has a magic wep. they cant use other weapons i.e. the great weapon. This means you should have either avatar of death with no magic wep. or no avatar of death and any magic wep.
    Actually, I replace the great weapon with the magic weapon, but I still get armour Also I could, instead of a GW have a HW and Shield which means I still have the shield.

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