2250 Terror Bomb list - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO
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    298 (x7)

    2250 Terror Bomb list

    ment more for fun games! there's 3 sperate Terror causing units who all have decent movement. they should hopefully inflict enough tests to send at least a few units running?!

    might try it for a tourny as it could be fun and offer a few surprises for someone not expecting that much terror?!?

    Princess Hatshuphet’s Golden Retinue:
    Lords:
    Princess Hatshuphet, Vampire Lord w/Hand weapon, Abyssal Terror. Level 3 Wizard.
    Dark Acolyte, Beguile, Infinite Hatred, Summon Creatures of Night.
    Blood Drinker, The Flayed hauberk, Crimson Gem of Lahmia.
    Cost; 570 pts
    - threatens flanks and generally throws terror tests all over the place.
    - with the blood drinker + crimson gem, once combat starts i can typically gain a 'free' power dice each turn by sacrificing a wound... (the sword will also hopefully make her mount a bit more resilient too!)
    i plan to convert the abyssal terror to look like a giant, flying undead sphinx to keep with the heavy lahmian theme!

    Heroes:
    Anise the Black, Vampire w/Hand weapon, Nightmare. Level 2* Wizard.
    Dark Acolyte, Lord of the Dead.
    The Cadaverous Cuirass, Staff of Sorcery.
    Cost; 203 pts
    *joins the spear-armed skellies.

    - my main dispel wizard. other than that, works on keeping the army going!

    Dullahan, Guardian of Shadows. Wight Lord w/Hand weapon, Shield, Skeletal Steed.
    Sword of Kings, Nightshroud.
    Cost; 135 pts
    *joins the black knights.
    - character hunter plain and simple. knights are just a delivery service & ablaitive wounds from shooting attacks.

    Imhretep, Guardian of the Dead. Necromancer w/Hand weapon. Level 1 Wizard.
    Invocation of Nehek, Vanhel’s Danse Macabre.
    The Book of Arkhan.
    Cost; 105 pts
    - needed a pts break due to my monstrous mount:-( he was it!

    Core Units:
    The Blades of Djaf; 20 Skeleton Warriors w/Hand weapon, Light armour, Shield.
    Champion
    Standard Bearer w/Standard of Everlasting Death
    Cost; 191 pts

    Ptra’s Golden Legion; 20 Skeleton Warriors w/Hand weapon, Light armour, Shield, Cerimonial Glaive (‘counts as' Spear).
    Champion
    Standard Bearer w/Banner of Hellfire.
    Cost; 206 pts

    20 Zombies w/Hand weapon

    6 Dire Wolves

    6 Dire Wolves

    Special Units:
    Knights of Charon; 8 Black Knights w/Hand weapon, Lance, Heavy armour, Shield, Skeletal steeds.
    Hell Knight
    Standard bearer w/Banner of the Barrows.
    Cost; 265 pts

    Rare Units:
    Black Coach w/2x Nightmare & Cairn Wraith w/Great weapon.

    Black Coach w/2x Nightmare & Cairn Wraith w/Great weapon.


    basic battle line will be spears in the middle w/other skellies & zombie tarpit to either side.
    dire wolves again are for screening the black knights + a coach.
    coaches both go up the same flank as slaming 2 chariots into a ranked unit should cause enough pain to send them packing!

    cheers!


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  3. #2
    Pro at everything Mirage.'s Avatar
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    I lol at this list

    2 coachs with a minimal amount of dice will be loled at, although it is for fun 3 terror causers is gonna make people hate you no matter how bad this list may be

  4. #3
    Son of LO
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    Quote Originally Posted by Mirage. View Post
    I lol at this list

    2 coachs with a minimal amount of dice will be loled at, although it is for fun 3 terror causers is gonna make people hate you no matter how bad this list may be
    well, it is the least competitive of my 3 lists!

    i had thought about a coach + vargulf combo, which would let me pump the necro upto a cheapie vamp w/dark acolyte?!? (would give me 9 casting + 1 or 2 extra from the crimson gem...)

    cheers!

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