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As i said on the necron forum i will be also participate in a WFB local league. So the army i thought off is:
1 Vampire lord
(red fury, infinite hatred, avatar of death, walach's bloody hauberk, wristbands of black gold, sword of battle, abyssal terror) 525pts
1 Vampire (BSB )
(infinite hatred, avatar of death, war banner) 195pts
(dark acolyte, lord of the dead, flayed hauberk, dispel scroll) 195pts
(dark acolyte, avatar of death, helm of commandment) 180pts
10 Skeleton warriors (full command) 100pts
10 Skeleton warriros (full command) 100pts
10 Ghouls 80pts
5 Black Knights (full command) 180pts
20 Graveguard (full command) 270pts
1 Varghulf 175pts
Any suggestions on that roster. I have in thought also to put some magical banners on graveguard and black knights but i dont know which one to use....
First concern i have is i think only Manfreed may ride a abyssal terror. I would try to get your skeleton units up to maybe 15 since you only have 1 lord of the dead.
I would make your lord on a Horse so he can go with BK's, 2nd vampire, drop the battle standard and build him to kick ass in your GG squad. Give your GG bearer either Barrows or Stirgo, and maybe drop the 10 ghouls for either more skeletons or some dire wolfs to help the BK's.
Also 16 GG should do at the 2000pts and with the magic you run. There easy to raise and should do fine.
Last edited by ZombieCancer; May 21st, 2009 at 19:59.
Good Luck and have fun!
8th Ed WOOT
I think the abyssal terror isn't worth it so I'm as I said in another post, if you want to go with a combat orientated lord this one is probably the best:
wristbands of black gold
Try it and you'll see he kicks ass, because he inflicts 4str 7 hits and for every wound you cause another str7 hit. The best part is that the dude flys and can join units.
I think you have a bad BSB.
For 50 points more you can have a wight king equiped with the drakkenhoff banner to protect those GG.
Also try give the vamp with the helm a black periapt, it really helps.
I think its good to go with either skellies or ghouls, not bothe. In wich case i would choose ghouls because they are almost if not more resillient then skellies and they have awesome 2 poisend attacks.
Try give the GG a magic banner, I think the banner of the dead legion is good but a regular war banner would be nice to.
I don't like putting command moddels in Black knights because the banner is an easy 100 VP for your opponent especially because you are only with 5 in a unit. Just play a unit of 6 plain Black knights, They will scare your opponent almost as much as yours but don't cost as much and move faster.
The vargulf is a really good choise.
I am fairly certain that giving your vampire flying horror and then mounting him on a nightmare gets rid of the flying.
Think about it, if the vampire can fly, and he rides a horse that can't fly, and the vampire can't fly off of the horse, the horse still can't fly... the vampire can't fly.
You could get a flying horse for less points by taking the Winged Hellsteed, but if you do that I doubt he can still join units.
see the firts one of vampiric powers: I think the vampires just takes the steed between his legs and flies away.
A hellsteed can't join units because he has a flying mount, my vampire can because it isn't the mount thats flying its the vamp.
Seems strange to me, but the question has been asked and answered in the FAQ.
It would be cost effective to give the Vampire Dread Knight instead of taking the Nightmare seperately. The only downside is that you would lose the magical lance in place of a mundane lance.
That way you can't take red fury cuase its to expensive.
good items include the ever-useful book of arkhan and staff of damnation. the hand of dust can be a nasty surprise too!
your basic core units need more bodies. in 2000pts, a unit of 10 skellies is fairly easy to wipe out with just a magic missile and a unit or two of missile troops! (especially if you're up against say, elves of any flavour, empire, dwarves or skaven!!!)
those black knights also need more bodies - especially if you're not going to buff them with the addition of a wight king leader! knights have a terrible habbit of suffering from 'rubber lance syndrome' when they charge... as you don't have ranks backing you up, you need to rely on pure killing power. the extra couple of bodies also help ensure that missile fire doesn't decimate the unit before it gets to it's target!!!
another thought is to include some dire wolves or fell bats to act as a missile screen for your knights. thanks to danse macabre, you can still charge in the magic phase so it's quite possible to ensure that your knights never have to take a single arrow/shot from anything that's not on a hill/elevated position!
hope this helps,