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Alright, my store is doing a promotion to start up a switch from 40k to fantasy, so every fantasy box is 20% off. That said I recently picked up the VC battalion and a vampire, with the other players going for high and wood elves, empire, goblins, lizardmen, and warriors of chaos. The wood elf player is a friend of mine who has a bad habit of playing the most annoying cheesiest lists ever, and so I would like to counter with some of my own. A sort of "yea I can do that too, now stop acting to pompus." All in good fun mind you.
So what are some of the nastiest low point combinations that you can get with the counts?
So far I've been thinking around...
(140 ) 1x Vampire
Dark Acolyte, Avatar of Death
(180 ) 20x skeles
(88 ) 10x Ghouls
(XX) Corpse Cart
(**) Summoned zombies
And that should put me at around 500.
Last edited by Hito; October 1st, 2009 at 23:32.
I run a 500 pt list that is pretty successful. Basic premise is hit first, hit fast and don't give them a chance to break you. It's all about using your corpse cart for ASF and keeping the core up with your vampire. At 500 pts your opponent should have trouble shutting down 4 casting dice and a bound spell. Keep your general floating around or flying when he has too in order too keep the ghouls up. Again, at 500 pts he should be alright with a 2+ save and 4 str 5 attacks if he gets himself into trouble.
Sword of Battle
The Flayed Hauberk
Crypt Ghouls x 10 w/ Ghast
Crypt Ghouls x 10 w/Ghast
(enough pts for Fire or Stone on this. I use the loadstone to help keep the not so defensive ghouls up)
Last edited by Regnal; October 2nd, 2009 at 01:34.
I'm just curious if the ghouls are the absolute must. It would seem to be a good idea with that high number of attacks and WS3 but with their T4 as their only real 'armor' they seem a bit...fragile.
As I'm new to the counts I really don't know the finer tweaks of the core choices. Any enlightenment would be great. Really wish there was a 'guide to Vampire Counts' in here like with some of the other armies.
That and having the lord by him self like that, even with the 2+ save and only 2 wounds, it makes me worried that he would be a target for any and all archers.
Firstly, the T4 on a Ghoul is just as good against shooting as a 6+ armor save. Better, because 6+ is going to be modified by close combat. Furthermore, vampires can resurrect their fallen models, which is a huge help, so any casualties which we take on the way in will just be brought back.
In low points, Ghouls are an absolute must. We need models that are cheap, and can lay down kills. Skeletons and Zombies are really just for holding up enemy regiments so that we can swing in with a killer unit like knights or wraiths. Ghouls on the other hand, can actually cause some damage- especially against WoodElves.
Your Vampire doesn't have to be alone. He can join in with the Ghouls even though he's mounted. That would give him ablative wounds- unlike 40k, you can assign wounds across the rest of the unit before allocating them against a character.
I've always been curious about running a 500pt deathstar, like this:
5 Black Knights w/ Warbanner
Vampire w/ Summon Ghouls, Dark Acolyte, Flayed Hauberk, Nightmare
I'd run the Vampire in with the Knights, use the Zombies as a screen (there's no True Line of Sight in 40k, and infantry can block anything up to a Large Target), since they're quick and easy to raise from a regular unit, and then focus most of your effort towards boosting those Ghouls.
Smash the Zombies into his front, and let them evaporate. Yep, let them all die. That will free you up to charge in with the knights and the ghouls. Aim the knights at something very expensive, and you should vape it. The ghouls can break small units of bow-armed elves with ease.
This is an experimental list only- I've never tried something so straightforward except for the zombie-wall and that build on a vampire. Give it a shot if you feel like, it's certainly an unexpected method.