Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I want to assemble a Combat based VC army with a Blood Dragon Theme. Here goes.
Vampire (w/ Black Knights)
-Book of Arkhan
Vampire (w/ Grave Guard)
-Avatar of Death (2 hw)
-Banner of the Barrows
Vampire (w/ Skeletons)
-Lord of the Dead
(19 ) Skeleton Warriors
-Hw + Shields
(20 ) Skeleton Warriors
-Hw + Shields
(5) Dire Wolves
(5) Dire wolves
(19) Grave Guard
(9) Black Knights
-Banner of the Dead Legion
Mounted Vampire goes with the Black Knights and will form the Flanking force along with the Black Coach. He carries the Book of Arkhan to allow this force the extra movement.
The Battle Standard Bearer will join the grave guard. He Causes Terror granting the Guard the same ability.
The Final Vampire will Join a skeleton Unit. His abilities and items allow him to raise Skeleton units above starting size and Keep those units strong.
The Necromancer Will run with or near the other Skeleton unit. Keeping him central will be key in dropping tar-pits of Zombies.
The Skeletons will act as an anvil with the Grave guard acting as a close range Hammer and the Black knights Flanking along with the Black Coach.
The Dire wolves will act as shields and possibly bait for the various units.
Zombies will be raised in order to guide the Enemy unit's into more advantages areas and traps.
I haven't played Fantasy in about 6 years and I'm looking for criticism on both my list and my Strategy.
1500pts GK - WIP
2000pts Skaven 0/4/0 I'll get there enventually
2000pts Khorn 20/4/2 - Retired
"I have a new ship, i'ts called the Lollipop." "I have no Information on that ship" "It's new, just been commissioned, It's a good ship!"
a) get yourself a vampire lord to act as your general! they really are worth every point, and they're alot harder to deal with than just a vampire...
b) you need a 3rd core unit. remember, only skellies, ghouls & zombies count towards your minimum requirements!
c) lose the coach. it synergises best in magic-heavy armies where it can get lots of dice to roll on it's evocation of death chart!
d) re-work your vampires a bit. powers like horror or aura of dark majesty for example aren't nearly as good as most of the others... good powers are things like red fury, infinite hatred, beguile, forbidden lore, master of the black arts, dark acolyte, walking death, dreadknight/avatar and summon abilities
also, with vampires especially, don't try and multi-task them. give each of your vampires a set role to fullfill and then kit them out for that role... with only half the pts for powers compared to lords, vampires really can't multi-task at all! lords can a bit, but it's still best to aim for a specific role with them too.
anyways, i hope this helps,