Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
so the tactic here are to use the one combat vamp to help get my black knights up and the carin wraith!. then he will hunt canons, lonley wizards ect. and the rest will be the core of the army. with the general inside a group that stand behind the rest of the army with the corps cart. It dident work so good that I hoped when I tryed it out. it was my first time playing vamp so any tips on the list and how to play will be lovely. find it hard to deal with big strong stuff, like hydra,Plague Furnace. are going to play in a tournement soon.
Helm of comman
Talisman of lychni
sword of battle
book of ahrkan
talisman of protection
3 cairn wrAith
1 tomb banshee
6 black knight
banner of barrows
Last edited by Guitar; January 11th, 2010 at 15:57.
you've got a good amount of magic too, so keeping your force intact shouldn't be a huge hassle... but i would decide to go either ghouls or skellies - not both! (since it takes way too much effort to build both types up to where they need to be and spreads your casters way too thin!)
the skellies will give you better defensive abilities since they have a 4+ save incombat and the generate the maximum possible static combat res. only really hitty units like spear-saurus, chaos warriors, sword masters and such still really hammer them into the ground!
the gouls on the other hand give you alot more offensive ability! (skellies will never really kill much of anything beyond zombies!) however, the ghouls are naked, (though they are harder for S3 units to hurt) and they also lack the strong static combat res that the skellies offer... (as they lack standards)
i'd figure out which option fits your style of play more: offensive rush or the more defensive grind & outlast. then pick the core choice that goes with your playstyle!
with the pts saved from dropping either the ghouls or skellies, you could get another wraith and perhaps build a unit of say 15 grave guard (who for a solid center for your battleline) or perhaps another small'ish unit of 6 black knights (and give them the banner of hellish vigor so they can always march)
a unit of say 5 fell bats is also a good option to help you deal with your opponent's war machines, while unit/s of dire wolves make for excellent bait units! use them to realign you're opponent's units when they charge so you can counter with a flank charge of your own! or else you can send frenzied units off to where they'll be far less dangerous...
hope this helps,