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Ok, here is an idea for and army list. Constructive input is more then appreciated. I guess the inspiration for this army is holding power and static combat res. I hope my point costs are correct, I am doing this all from memory.
+1 magic lvl
Master of the Black Arts
Staff of Damnation
Crown of Damnation
Avatar of Death
Book of Arkhan
Avatar of Death
Hand of Dust
Banner of Drakenhof
Banner of the Endless Nightmare
Grave Guard x18
Banner of Barrows
Total – 1994
Ok, with that all out there. This is my plan:
The lord and the Arkhan wielding vamp both go in respective units of skelies, the BSB and the remaining vamp with the hand of dust on the unit of GG, using the ghouls and the cart for support. With 11PD and 4 bound spells I hope to have a strong magic in hopes to burn up as many DD and DS as I can before it is time to hit them with the hand of dust (2D6 H5 hits in base to base) combined with an ASF with re-roll missed hits, WS7 (helm) and +1 to hit (banner) with GW, and regeneration for kicks. Does that sound heavy enough? The rest of my units and the two units of zombie units I will raise will just be there to hold the enemy until the GG are lined up for another charge.
I know this list is maybe more then a little unbalanced, but I want to try something different from what I was doing.
sorry, my bad. ok, now that my list is a legal post, what do you think about it?
Last edited by theslave; January 29th, 2010 at 18:25. Reason: violation of terms (point values)
sorry if it looks like crap, still getting used to forums.
you've gotta change your original post dude. It's illegal to post specific point values in forums.
a few things:
- unless you're taking lore of fire or beasts, your lord probably shouldn't be on the front lines... sure he's dead hard to kill, but he could go stupid and thus hold his unit up and/or set himself up for a nasty flank charge! your general should always try and stay front & center of your line or behind it!
you should also get a summoning power on your lord since you will want to boost the numbers of skellies in each unit.
- book/arkhan vamp hopefully has a great weapon from the avatar power?!
- hand of dust is decent, bu i prefer this for a fighty set-up: vamp w/red fury, biting blade, flayed hauberk, cursed book. handels herself quite well, and will also survive a challenge for a round thanks to the book!
- your 2nd skellie unit would be better off with the double unit strength banner over another rank... especially considering you have no way currently to give them a 4th rank!
- the corpse cart should have balefire... loadstone is pretty useless for it's pts cost since you'll never make up its pts unless you run a pure invo spam list. (which you're not!)
balefire on the other hand will make your opponent's magic even less of an issue - a very important thing in deathstar lists since there's 3 big, very nasty anti-deathstar spells out there! (ie: esctatic seizers, infernal gateway, dreaded 13th spell.) you have no scrolls currently. you don't want to have to face trying to dispel any of those spells!!! and keep in mind, a properly set-up Lv2 tzeentch wizard can reliably cast gateway!!!
- the grave guardshould be ideally 20 strong so you can run them 7-wide to max-out your BtB frontage... however, since you're setting up a deathstar approch, i'd lose the great weapons and go for 24 sword & board instead.
overall, it's not the most effective list... it's small, compact with few choice targets beyond the grave gaurd & general's unit, thus you can expect all missile fire/magic to go at these targets! your general is in the open in a fairly squishy unit of skellies that he can't further boost!
you're also painfully slow... anyone with cav will have a fun time running rings about your infantry, and enemy gunlines/war machines are almost untouchable untill you're at least half way across the table! some fell bats and perhaps a small unit of 6 black knights w/standard of hellish vigor can help.
you also have no way to tarpit/hold up something like a dragon. i'd get a unit or two of 7 dire wolves w/doom wolf - cheap, effective and will do the job every time!
your biggest problem right now is that you've got 1063pts tied up in 4 characters! if you're going to run a regen banner BSB, then i really think you either need to stick to just 3 heroes, or else get a cheap necro for your final slot... give him say a scroll + periapt and leave him with vanhel's as his only spell.
i'd also give your lord the lord of the dead power and drop 5 skellies from each unit. that will give you some pts to get a few support units of wolves/bats and perhaps a small flanking unit of black knights... you could also drop the great weapons from the grave guard, since they're pretty much set-up to outlast anything they come across...
hope this helps,
some things to think about for sure. thanks, i am already rewriting the list.
now, would you say the corpse cart is worth the 100pts with any upgrade? second, how do you make black nights at their maximum potential? i can never seem to get their points worth of dead enemies.
thanks again for the info.
with your style of list - that is an outlast, slow grind list, i'd run 2 corpse carts both w/balefire to nerf your opponent's wizards... this also gives you 2 chances at the bound spell, which in turn will mean that you're facing even fewer dispel dice once you start actually casting!
black knights tend to work best as flankers. they can't generate the sheer number of attacks to be a true hammer unit, (unless you slap a pair of wight kings in the unit, but then you may as well go for blood knights at that point!)
i'd run them 6 w/hell knight + standard of hellish vigor so they can keep moving. don't bother with the barding since it only really slows you down in the end... with ethereal movement, you should be able to use terrain to cover yourself from enemy fire.
make sure you keep your general set-up w/MotBA's, forbidden lore + summoning power though!!! it's easily the most effective combo of powers for a casty lord! (since lore is pretty much broken on a 5 power dice vampire!)
it's not so much that you want it for lore of vamps, but more for the fact that you can now tailor your main caster to counter and/or take advantage of your opponent's strengths/weaknesses!