Welcome to Librarium Online!
I have been using this list in casual games with great succes. I'm sitting at 14 wins, 2 draws, and 3 losses. I'm just wondering how it would hold up in a tournament setting as these stats are against the same 3 armies, HEs, DEs, and Lizardmen. All of the losses have been against WoC so any pointers to battling them would help. Any opinions would be greatly appreciated.
Vampire Lord: Blood Drinker, Flayed Hauberk, Crown of the Damned, Master of the Black Arts, Red Fury.
Vampire: Black Periapt, Helm of Commandment, Summon Ghouls, Avatar of Death (shield).
Necromancer: Book of Arkhan, Corpse cart w/ Balefire
Wight King: Barded steed, Sword of Kings, Nightshroud
2 x 11 Ghouls with champion
14 Skeletons w/ champion and standard
17 Grave Guard w/ Shield, Champion and Royal Standard of Strigos
3 Fell Bats
5 Black Knights w/ Barding and Banner of the Barrows
The General sits in with the Grave Guard, reviving them with his sword and attacks while the GG kill with hatred and killing blow. The second vampire sits in the back with the skeletons, rezzing ghouls and sharing her WS. The skeletons are just there to provide her with wounds and a means of defense should the enemy get through my first line. Fell bats can be off on their own assaulting warmachines or smaller units while the varghulf gives the Black Knights w/ Wight King the ability to march. The varghulf skirts terrain while the BKs go through it.
Last edited by Regnal; February 27th, 2010 at 04:23.
Pretty decent list I find however, your flankers, the knights and the Varghulf are too fast for the rest of your list. It's almost like your flankers are just running circles waiting for your blocks to catch up, or if you are a sit back army, there is no need for such fast flankers unless you are using them purely to take out war machines or march blocking.
Normally fast flankers are not to much of a draw back, but when you can't voluntary flee, that it hurts you a little more.
Also you mention your knights go through terrain. I'm pretty sure there is an errata that once you give them barding, they lose that ability. This happense due to the extra heavy armor you throw on your horse makes them not so able to walk through walls haha..
Nice choices of banners, people over look them alot I find. I find the royal standard of strigos iffy in some cases. Since you can only reroll dices once, using Dance on them is kinda wasted. At the same time it saved you from casting dance on the first round of combat. I find that banner comes down to PD, are you also going agianst high dispel armies?
Hmm I find Wights can be fun, but for tournies I try to avoid taking them. You do take it with a necro which helps the balance. I find its either Vamp lord + vamp + vamp or your combo.
Overall good list. Nothign too powerful or cheesy which means if you're winning that much you must be a decent player. For tournies, better playing skills usually will out do a better list with a less skillful player
I'm posting my army list soon, It's never lost yet
The knights would be good to know about. I'll ask/look around and see what I can find. You're right though. The knights generally sit behind cover or are used to draw fire and really don't see action until turn 3.
The hatred banner is more for the lord than the unit. I could take the Eternal Hatred power, but then I'd have to give up 2 cast dice or the extra attacks. Danse can only be cast on a unit once as well so if I use it to get the GG in, I can't use it for the rerolls. This unit can usually punch through in one round of combat anyways.
The Wight and Knights were a result of me taking out my previous helm vampire and a few ghouls. What would you suggest instead? I've never had much luck with the Black Coach and it seems people take that with more magic heavy lists.
Just checked the Errata. There was nothing about their ethereal movement being effected, however they still suffer -1 to their movement speed because of the armor. So slower, but still able to go through terrain.
Ya that's true about the casting of the dance. Using it to charge you in then you hatred banner will do the rest if a good combo. I guess I'm just suprised that you can do it since you normally go up agianst faster moving armies. Hmm so you took out a vamp for the wight and the knights. I'm a big fan of knights so that a good choice. I think if you are winning more with the wight and knights then the vamp and ghouls, keep them. I believe the vamp is usually a little better, but what people dont think about is play style and the rest of the army make up. Some people do better with other choices. Usually if im packing knights, I like to take wolves. People tend to shoot them down first, allowing you to keep your unit at full strenght until it lands in combat. If they want to kill the knights first, just as good, now you have a flanker.
Hmm chaos can be hard, It depends what type of army composition you are facing thats hurting you. Generally, If im going vs big beefy units of chaos, like the chaos warriors or chosens, and knights, I tend to swarm them a little more. Zombies are cheap! They die fast sure, but they are also worth nothing. I'm not saying that Zombies will hold them for long, but this is gonna help tie up his point on your junk. People laugh at me when I say im taking the zombie raising scepter, but when agianst Beefy Chaos units, that raise dead spell is priceless. Once in a while you get to laugh when they fail there fear check and you outnumber them when they charge you. Basically dont even think about charging their flanks until you think you may beable to get a double flank charge. Sadly, zombies in the front and blacknights in the side will usually still result in you losing if you are going agianst a big unit of chosen.
Hmm what else.. Duels can def save you in some cases as well.
first off you can cast danse on a unit more than once in the same phase, you just can't make them move more than once, so casting it to get them into combat and then giving them ASF and the re roll is just fine.
If you use that list in a competitive tourney you are gonna struggle alot with gun lines. I don't recomend taking so little magic and that few core models, i would drop the necro in favor of beefing up the ghoul units. I also suggest swapping out Master of the black arts for raise ghouls and dark acolyte, you are losing one PD but you gain an extra spell and double the dice to keep the ghouls up. Hope my opinions help you out.