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i figured i'd get in on the 8th ed list-hammering goodness! here's what i think i'll likely take as my 'standard' army for most games...
- Vampire Lord w/Hand weapon. Level 3 Wizard.
Aura of Dark Majesty, Forbidden Lore – Lore of Light, Lord of the Dead.
Sword of Striking, Nightshroud, Staff of Damnation, Gem of Blood.
Cost; 455 pts
- Wight King w/Hand weapon, Great weapon, Heavy armour, Shield.
Helm of Discord.
Cost; 115 pts
26 Grave Guard w/Hand weapon, Heavy armour, Shield.
Standard Bearer w/Screaming Banner.
Cost; 382 pts
- Vampire w/Hand weapon. Level 1 Wizard. (Lore of Vampires)
Sword of Battle, The Flayed Hauberk, Dragonbane Gem.
Cost; 195 pts
- Vampire w/Hand weapon. Level 1 Wizard.
Forbidden Lore – Lore of Beasts, Lord of the Dead.
The Glittering Scales, Staff of Channeling.
Cost; 190 pts
38 Skeleton Warriors w/Hand weapon, Spear, Light armour, Shield.
Standard Bearer w/Lichbone Banner.
Cost; 377 pts
28 Skeleton Warriors w/Hand weapon, Light armour, Shield.
Standard Bearer w/Cursed Banner of Mousillon.
Cost; 269 pts
22 Skeleton Warriors w/Hand weapon, Light armour, Shield.
Standard Bearer w/War Banner.
Cost; 217 pts
5 Fell Bats.
Black Coach including 2x Nightmares & Cairn Wraith w/Great weapon.
so in total that's:
not a bad list overall i think?! some serious buffing power with the lores of light & beasts. AoDM just became an outrageously good power, and it's combined with the banner of roll 3D6, discard the lowest for your fear tests! and let's face it, the coach got silly in the new edition...
so what's your take on it?!?
I thought lords and heroes were in the same grouping for 25% max.
-nvm i got the rulebook last thursday...i was mistaken
Last edited by BetaMaster; July 11th, 2010 at 21:16.
Aura of Dark Majesty? You'd be better off with Doom & Darkness (lore of death). It'll force your opponent to use up his scroll and/or dispel dice at least.
Big units with Great Weapons are getting a huge boost in 8th. You may want to consider putting them on your Grave Guard.
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