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Forbiden Lore (vampires)
Forbiden Lore (death/shadow)
20 Skele - FC
the core was chosen becuase when i do start my army i kknow im buying the battalion to save a few pounds im not gonna use the zombs from the bat in ym list after readin several threads on here and dakka dakka i've decied to egt qanother box or two of them for raising purpose's the VL + Necro to keep my lines up and moveing the VC to just flash forward and Bomb the enemy lines
i have considered dropping the carpet andmaking him also vamps loremaser or trying to beef him up for CC
any thoughts and tips to help me make this better
Remember im starting fromt he bat + 1 hero
Last edited by draghkar; September 25th, 2010 at 14:59.
Hi, I would never take a lord in 1k, he has to have more powers/items to be worth it, also multiple characters don't generate extra power dice anymore, u rlly don't need 3 casters in 1k. Ur vampires have no armour, they rlly need protection. Some skeletons, some ghouls and a handfull of grave guards won't cut it, I think u need to make the GG unit bigger and add atleast 1 more rare or special unit. (btw I'm not a big fan of the corpse cart), good luck
ok how about this
20 skele FC Spears x2 400
20 ghouls x 2 320
10 GG FC 150
thats 1k exactly (and i can still raise zombies if needed if i get the spells) although this seems week to me drop a unit of skelle for a necro and the power to beef up ghouls maybe a few more GG?
Yeh I'd drop some skeletons for extra graveguards, you could give the vamp helm of commandment if he's not going into combat, also I think forbidden lore is better than dark acolyte in 8th, good luck
ok new concept now i haev my book
Vampirelord, Forbiden lore(Vamp/Shadow), Lord of dead/Summon Ghouls
Necromancer, IoN or Raise Dead
20 Skeles, FC
30 Crypt Ghouls
Corpse Cart, Unholy Load Stone
I know people dont like lords @ 1k but even though hes basicly naked his job is to sit behind a unit in range for LoS, But not to be in a unit so as to avoid pesky combat allocations. As to the lords Lore choice its either Vamps or shadows, If i take vamps as listed then the two Ion necro are fine for spaming if i take shadow then i'll swap a necro to raise dead for roadblock tarpits. the vamparic powr i to bost a unit o that it can just keep on going im thinking Lord of dead as the ghouls will start life as a horde anyway.
Ok more details about why the Two lores im thinking
Vamps:- better raising of roadblocks and tarpits better healing to units and even the odd FREE spirit host
Shadow:- some great spells OMR is especially great in combo with the CC 2d6 A @ S7 and S7 Thunderstomp thats not to be underestimated oh and getting ASF on all my units within 6" (i know if my oponent doesnt dispell them and IF i get the power dice)
Either lore is great but i'll need ot consider all the angles a little more be i set it in stone.
The CC will take the loadstone to give +1 wounds back from IoN and as its going center field my units should be right with in range.
The GG their job is basicly to attract enemy fire away from my ghouls as their KB Should scare most oponents into not ignoring them.
The CC can be swaped for a bare wightking with BSB to reduce SCR killing 1 model per unit per turn for the same valuebut then i loose the chance @ AsF unless ofc my vamp goes vams for Van's danse
as always thanks in advance for the help