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Hi all, this is one of first VC lists just wondering how bad it is, all advice and comments appreciated.
Vampire(24/25 points to give him upgrades)
5 Dire wolves
15 Grave guard
3 Fell bats
What upgrades should i give my vampire? Should i scrap the fast units/flank attack (wolves,bats led by vangulf) in exchange for more models?
Basicly the army is divided into 2 sections the fast/flank siade and bulk side, the bulk side(zombis,skeletons,grave guard, corpse cart and vampire) faces the enemy whilst the speedy side(wolves,bats led by vangulf) take out warmachines and flank attack.
Once again all advice and comments appreciated,cheers
Ok a couple things.
Firstly giving your necro a Corpse cart takes you above the 250 Max allowance for hero's.
Secondly while direwolves are great models they dont seem to work so well at these lower points drop them, the zombies and the fell bats as the bats wont do anything in such a small unit.
either increase the skeletons inot a small horde 30 strong or take a second unit of them or maybe even some ghouls this will sort your core. you also forgot to pay for your spears
For your Heros
Necro is easy mode Naked with IoN or splaash out a little go IoN RD + Sceptre De Ne Rot and use him to bring D3+9 zombies into play followed by D6+4 to the new unit every cast of IoN
Vampire this depends if you want a magic based army Forbiden Lore and a cheap pice of magic armour, if you want him to be Combat take Avatar of Death HW+S or ADHW my preferance for combat is Walking Death Infhatred + a cheap magic weapon and cheap magic armour
The Flayed Hauberk
Infinitie hatred / walking death
Sceptre De Noirot
Heros cost 250
20 Skeleton Warriors
Banner of Hellfire (magical flaming attacks helps loads for building combat think watchtower)
19 Skeleton Warriors
Loadstone if you like +1 on IoN making your zombie combo D3+9RD and D6+5 extra
Or Bale fire if oyu would ratherr a -1 to enemy casting 24" bubble
Core is 373 (473)
20 Grave Guard (becuase they come in boxes of 10)
i prefer HW+S for survivability as extra loss's count to CR
Total army cost 993
this would give you more flexibility and you could raise massive blocks of zombies a nice tactic with raiseing zombies is to raise them in a single rank in one of my more recent games playing on a 4x4 table i raise a single unit over two turn givign everything in my army hard cover from shooting and blocking my enemies TLoS
these where the scores for magic
i had turn 1 Wind where 4,5 i channeld 1 out of 2 he was a dwarf so had +1 anyway for his smith so we had 10 PD to 6 DD
i cast RD on 3 he failed to dis it also on 3 dice i got 11 zombies i then ran IoN on 1 PD a cast he stoped it twice the rest go through with an average (i was runnign loadstone btw) of 8 zombies per IoN that got through gave me a unti of something like 50ish zombies in a single rank accross the board and that was just turn one
hope that all helps
Dude, great advice much appreciated. I now understand my list is....well to put it bluntly it's crap.
Would my list be any good if it was in 7th edition? As most of my friends don't have the 8th ed rulebook were going to play 7th ed until we all know the 8th ed rules, and comfortable with playing it.
i skipped 7th ed due to where i was living being unable to get games im learning the rules to 8th as i play
ok based on army selection for 7th its legal and thats most of what i can say as i didnt play in 7th.
one side note though i do remember being told fear was murder in 7th if you outnumbered your oponent as such i'd still raise zombies rather than pay for them throw on more skeles to get that ON bonus
Vampire w/Red Fury, Flayed Hauberk, Sword of Battle.
a few more pts, (so the Raising necro w/scepter would have to drop some pts), but this hero can go absolute ape-shit crazy and give you a potential 8 kills per round of combat!!! (i've had her slice & dice 7 dark elf executioners in a single round)
perhaps another combo to try out for fun?!
might want to try a unit or two ghouls if you're not going for any hoard style units (ie: 10-models wide)
on the whole, the ghouls will hold up better than skellies and they get more attacks + poison so they will kill stuff.
while you guys continue playing with 7th ed rules untill everyone's caught-up on 8th, you'll find that your fear is game-winning! just don't get stuck into relying on it since fear won't auto-break in 8th edition...
you'll also find that the rulebook magic lores in 8th will outshine anything our own vampire lore can do! (just watch-out for a flying mage who tries to cast purple sun down your flank... that will pretty much end the game right there.)
just some extra food for thought!