Welcome to Librarium Online!
While I don't have the miniatures for the army (in fact, just a small handful), I do happen to have an army list together. Keep in mind, it's going to be themed so that it looks like a zombified army of sorts, so things like "skeleton warriors" won't be actual skeletons (more like zombie soldiers, to be honest ).
- Dark Acolyte, Lord of the Dead
- Talisman of Endurance, Channeling Staff
- BSB, Lichebone Pennant
"40x Skeleton Warriors"
- FC, Spears
"29x Skeleton Warriors" (General)
"5x Dire Wolves"
"5x Dire Wolves"
"14x Grave Guard" ( BSB )
- FC, Great Weapons
Total Points: 1497
I'm still not entirely sure what I'd want to do regarding the skeleton warriors. I kind of wanted to use them as a horde at 30-strong, but that would've made the spears a waste in that case unless I ran them 6-wide. Thinking it over, I could have those spear skeletons at 8-wide and still have a decent number of attacks due to them fighting in an additional rank (provided something charges them).
Constructive criticism is welcome (except for nasty comments).
- those spear skellies are indeed ment to run as a hoard, so keeping them at 40 is a good idea. hit them with a buff spell like vanhel's danse in combat and you'll see that 41 ASF re-rolling attacks can do some damage!
- to help further your spear skellies, i'd try and squeeze a cheap necro into your list. he can buy vanhel's danse and take invocation as his base spell, this ensures your skellies get their support spells whenever they need it, and it frees up your vampire to look after the rest of the army!
- the ghouls should never run as a hoard. i know alot of other VC players will argue this, but ghouls running as hoards lose attacks since the rear ranks only get 1 attack!
nope, run ghouls 7-wide to min/max their frontage vs their opponents - that still gives you a respectable 22 poisoned attacks, but helps negate some return attacks vs other hoards & larger based models.
ghouls can help build ranks for cheap and thus prevent our opponents getting their steadfast bonus!
- you need more grave guard! this is our only infantry-based hammer unit. so you need to make it count... if you're going for the sword & board, you can get away with 19 at this pts level, but for great weapons, it's safer to go with 20-25 if possible. (that loss of the shield hurts on the way in, since you'll be stuck at a 5+ save vs all those missiles & magic)
also, the barrows banner if you can squeeze it is a must-have since it allows our 'elite' infantry to hit on 3's like all the other elites out there... (and it means we still only need 4's against chosen of nurgle, instead of 5's.)
basically, you'll find that VC's have alot of problems in 8th... we can work around them, but it takes alot of forethought since overall our entire book is over-pointed for what you get. thus our 'shambling hoards of undead' are typically out-numbered by everyone!
we rely on static blocks of skellies or ghouls to hold the enemy in place, while our characters keep the army buffed & re-growing. then we hit the tarpited enemy with our hammers; large grave guard blocks, black/blood knight bus, wraiths, coach.
The main reason I got the channeling staff was to cut down points, and figured it would help when I decide to try to channel at least one additional power dice. Then again, trying to get off IoN with 2 dice would deplete my magic stores rather quickly, even if I am aiming to increase the size of my Skeleton units. A bit of a pain when you decide to go with only one level 2 wizard.
Of course, I can always switch to a more combat-oriented Vampire if necessary and rely on a couple necromancers for additional magic support.
And I was going off of what I currently have, which is why the Grave Guard seems to be of a smaller size than the norm. Additional Grave Guard, preferably with Shields, are definitely on my list of things to get.
Dire Wolves are useless in 8th? I kind of assumed they still possessed the rules for fast cavalry in the current edition. Ah well, Fell Bats it is, then.
My current list of revisions and considerations:
- lose unnecessary units & magic items, as well as LotD
- +1 movement or MR (1) banner on the Grave Guard
- pack of 3 Fell Bats
- more combat-orientated Vampire (preferably with a ward save)
- two Necromancers
- Hand Weapon & Shield Grave Guard (could zombify some Dwarf Warriors for those )
- only 2 banners to ever consider for grave guard are banner of the barrows or the screaming banner. if you can't afford either right now, drop a few skellies.
- fell bats rock! i never leave home without a unit of at least 4! remember that since they're flyers, they move as skirmishers so the enemy is always at -1 to-hit them with their shooting...
- don't let your vampire near combat! dead generals = bad news bears. for now, just make him casty and hide him behind your main line. (you could even just go with acolyte + flayed hauberk and leave him at that...)
- necros are the secret weapon of the VC army. because they buy spells in the list itself, they can duplicate spells so you could give both of 'em vanhel's for example.
- grave guard w/sword & board survive alot better, but take forever to win a fight. great weapons are the way to go in 8th in all honesty, you need a big unit + barrows banner + buff spell/s.
the real issue we have is that 8th ed kinda kicked VC's in the face... now don't get me wrong, we're still damn competitive, but we have to really outplay our opponents, and rely on fairly cookie-cutter army lists.
of course, if you're playing just for fun, then go to town and just take what you want! at the end of the day, this is YOUR! hobby.
New revised list. Feels a little too focused on being a horde, mostly because of the realization that units with 2 or more attacks per model (i.e. Chaos Warriors) can just walk right up and make chop suey out of everything except the Grave Guard and, to an extent, ghouls.
- Dark Acolyte, Walach's Bloody Hauberk
- +2 extra spells, Sceptre de Noirot
"40x Skeleton Warriors"
- Spears, FC
"30x Skeleton Warriors"
- FC, Standard of Hellish Vigour
"3x Fell Bats"
"20x Grave Guard"
- FC, Banner of the Barrows
Total points: 1493
The Skeleton Warriors are the only things that are going to be in horde formation. The Vigour banner that is on one of them is just in case they're out of range of the Vampire's leadership, which they might be, and will be likely to have that one necromancer hanging out near or behind it. Grave Guard will stay in their standard 5-wide formation next to the Vampire, whereas I'm thinking about having the Ghouls go either 7 or 8 -wide. Bringing their numbers up to 23 or 24 will be on my list of things to do when I expand this army to 2k.
I'll admit that I was sorely tempted to have 3 units of Fell Bats in this one list. The only thing that really kept me from doing so was that the army felt like it had fewer infantry than it could've had. Of course, I could've grabbed Summon Creatures of the Night if I wanted additional Fell Bats. Well, at least they compensate for the lack of fast cavalry with their ability to fly.