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Thread: 2k New book

  1. #1
    Master of secret stuff HappyJim's Avatar
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    2k New book

    Lords

    Vampire Lord
    - level 3 Wizard
    - Lore of Vampires
    - Quickblood
    - Beguile
    - Aura of Dark Majesty
    - Dread Knight
    - Great Weapon
    - Glittering Scales
    - Talismans Preservation
    Total 450pts


    Heroes

    Vampire
    - Lore of Vampires
    - Great Weapon
    - Quickblood
    - Beguile
    - Armour of Destiny
    Total 208pts


    Troops

    39 Skeleton Warriors
    - Fullcommand
    Total 225pts

    39 Skeleton Warriors
    - Fullcommand
    Total 225pts

    19 Zombies
    - Standard
    Total 62pts


    Special

    30 Graveguard
    - Great Weapons
    - Standard
    - Musician
    - Banner of the Barrows
    Total 430pts

    Rare

    Vargulf
    Total 175pts

    Terrorgheist
    Total 225pts


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  3. #2
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    Couple things,

    That is a VERY expensive lord for these points, the general idea that iv been seeing with this army is that more models is always better and 450 points on a non named lord is quite a bit.

    Second, you need 1 more zombie in that unit, the unit size is 20+

    Also I think zombies give you better bang for your buck then skeletons do now, you can have characters in the unit now and when you cast the Invok spell on them they gain an additional D6 models, averaging 7 free models with each successful spell cast.

    Just my thoughts

    Good luck!
    The Yukon, keeping your Baals cold 24/7

  4. #3
    Master of secret stuff HappyJim's Avatar
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    Ahh I didn't notice you had to have 20 min zombies, thats actually a good idea swapping the skeletons for Zombies, I will do that, I don't 100% agree with you on taking the cheaper lord, I think you have to keep in mind I am basically paying for a caster lord as well as a combat lord, I could certainly drop a few things but if I drop to much then my lord becomes far to easy to kill, I don't think I would want to drop her points down by 100 to get another rank of ghouls, 50 I could do but I don't think 5 ghouls are going to make a difference, not when I can raise them back anyways.




    Lords

    Vampire Lord
    - level 3 Wizard
    - Lore of Vampires
    - Quickblood
    - Beguile
    - Aura of Dark Majesty
    - Dread Knight
    - Sword of Might
    - Glittering Scales
    - Talismans Preservation
    Total 460pts


    Heroes

    Vampire
    - Lore of Vampires
    - Great Weapon
    - Quickblood
    - Beguile
    - Armour of Destiny
    Total 208pts


    Troops

    30 Zombies
    - Fullcommand
    Total 100pts

    30 Zombies
    - Fullcommand
    Total 100pts

    30 Ghouls
    Total 300pts


    Special

    30 Graveguard
    - Great Weapons
    - Standard
    - Musician
    - Banner of the Barrows
    Total 430pts

    Rare

    Vargulf
    Total 175pts

    Terrorgheist
    Total 225pts

  5. #4
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    Well the issue with ur skellies was rather simple...no spears! Spears are free! TAKE THEM!

    Edit: Also why level 3 for the lord? You can probably afford to give him the level more.

  6. #5
    Master of secret stuff HappyJim's Avatar
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    Damn you people and your conflicting advise! lvl3 was because I was trying to keep the points down, see what a amazing job I did of that, I could get another level in but I don't think I would be happy with what I would have to drop in exchange

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    Drop one graveguard and one cryptghoul+the crypt ghast upgrade. You may now be level 4.

    Edit: wait did it wrong lemmie re edit this give me a min

    Edit 2: Ok since you cant drop any core without going below the mininum requirement do the following instead drop 2 graveguard+musician upgrade or three grave guard. You may now be level four.

    Edit 3: Why are you paying points for zombies when you can raise them and the oponnent gets ZERO victory points?
    Last edited by decinator25; January 18th, 2012 at 00:28.

  8. #7
    Master of secret stuff HappyJim's Avatar
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    I was paying for small units because those will contain the characters, I thought only have min units would be risking in this situation, they will be targeted alot.

  9. #8
    Organised Chaos saltrock36's Avatar
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    Combat Caster General...awfully dangerous and costly, especialy with only one other character to maintain your army should your general pop/misscast etc. You would be better off with either a bog standard Master necro who comes at lvl 3, and then kitting your Vamp Lord out, or just drop the extra levels on your Vamp Lord. I would then maybe give the Earthing Rod to the MN so he can reroll once on the miscast table.

    Unit wise, personaly i would stick with skeletons, a block of about 40, with screaming banner or whatever it is so people are at -1 on fear tests. It may be worth putting a vamp here with the BLP that negates the effect of BSB or the one which adds another -1 to Ld. You take skeletons for the 5+/6+ and use them to absorb damage, whilst making a few lucky saves. You may raise more zombies back, but you will lose more through combat res and wounds caused. Wouldnt bother with spears unless it was a block of 50 at least and even then that would depend on how i was using them. If you take 40 with spears you get charged (etc) vamp kills some, they hit and kill maybe 3-6 skeletons (or whatever) and you will have already lost most of that back ranks attack because they are no longer there. With handweapon & shield in horde formation you still fight in 3 ranks so you loose very little whilst gaining a 6+ ward for parry. (its not great, but you can get lucky.)

    Then just make up the rest of your core with a big unit of ghouls.

    Grave Guard are good, at 2000pts you may be able to risk 25, and gives you some extra points.

    I wouldnt take both a Varghulf and a Terrorgiest at 2000pts. I would take only one rare. Becasue in 8th ed unit size is bigger, more points are going into core and special than before, meaning there are not the extra points left over which we did have to splash out on the rare and special units. Take one or the other, and wait until a bigger point limit to take 2 rare. This once again saves you points to take somthing else. Either cheap necro, or maybe another special unit.

    The Vargheists look like they could be a good investment, and with fly can add to the fast movment of the terrorgheist to support it. Just have to watch out for thier frenzy.

  10. #9
    Master of secret stuff HappyJim's Avatar
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    Well some interesting points, I have been thinking about taking a master necromancer and a pair of vampires rather than a lord, I think I will struggle to actually fit in a Vampire lord and a Necromancer lord, only leaves you with 118pts of upgrades which are quickly eaten up by upgrades, not sold on taking builds based around fear, my experience is that far to many units can be made immune to it, ogres seem very popular as do WoC, would just be a waste of points, S4 and 5 are very common so having the armour will make little difference, I would rather get the extra models back.



    Lords

    Master Necromancer
    - Level 4
    - Lore of Vampires
    Total 200pts

    Heroes

    Vampire
    - Lore of Vampires
    - Great Weapon
    - Quickblood
    - Armour of Destiny
    Total 193pts

    Vampire
    - Lore of Vampires
    - Dread Knight
    - Quickblood
    - Sword of Might
    - Glittering Scales
    - Dragonbane Gem
    Total 195pts

    Wight King
    - Great Weapon
    - Dragon Helm
    Total 100pts


    Troops

    31 Zombies
    - Fullcommand
    Total 103pts

    31 Zombies
    - Fullcommand
    Total 103pts

    30 Ghouls
    Total 300pts


    Special

    27 Graveguard
    - Great Weapons
    - Fullcommand
    - Banner of the Barrows
    Total 404pts

    Rare

    Vargulf
    Total 175pts

    Terrorgheist
    Total 225pts
    Last edited by HappyJim; January 18th, 2012 at 18:24.

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