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Howdy guys, here's a 2000pts list that I'm not entirely sure of the points for, going mainly from memory. Anyway:
Master Necromancer - Black Periapt, Talisman of Preservation, Level 4 (Lore of Vampires)
Necromancer - Channeling Staff (Lore of Vampires)
Necromancer - Dispel Scroll (Lore of Vampires)
40 Skeleton Warriors - shield and spear
30 Crypt Ghouls
10 Dire Wolves
6 Crypt Horrors
6 Crypt Horrors
Mortis Engine - Blasphemous Tome
A few notes:
- This actually represents the army of a DnD villain I created for my group, a necromancer called Dietrich von Dahl. I plan on linking in a few Warhammer battles into the DnD campaign, hence the lack of vampires.
- I am writing this mainly from memory, so if the points are slightly off, that's the reason why. Feel free to give me the total points, but don't give me individual points costs. I'll be picking up the book on the weekend.
Anyway, thank you for your comments, as usual.
One thing comes to mind, you dont have very much offense, your crypt horrors will do alright but I think they would be better off as vargheists. But they are vampires. Maybe your best bet would be a big unit of grave guard. Or maybe throw in a wight king?
Welp, I had hoped the two units of Crypt Horrors would be enough offense. That combined with the cairn wraiths in the skeleton unit should provide enough oomph to overcome the skellies' natural terribleness. Add some buffs onto that skellie unit (and there should be plenty of magic flying around with the Engine and the Periapt) and I'm reasonably confident that they'll be able to destroy most things.
My problem really is keeping everyone in that march bubble. The wolves don't need to be in it for long, with a march of 18", they should be at those warmachines pretty soon, but everything else needs it. Hence why the army is fairly compact.
I really like this list, and I think its ALMOST perfect. The only thing that I can think of, is - you dont really need 2 large crypt horror units. If I was you I would drop one of the necros and split the crypt horrors into three units, 4/4/6. This way your are not putting too many points in each units, and you can have them tag along side by side to better help each other. But if you do by some chance have a strong unit coming at you, be it knights or whatever, you can have your 6 man unit take the hit whle the 4 man units can hit the side. Alternatively, you can do the same thing with wolves if you split them into 2 units of 5 each.
I just dont think you need 3 necros, you really dont have that many units to raise stuff in. But other than that, good list.
Thanks for the feedback! It'd been awhile, so I assumed no one else would comment.
I think you're right about the whole "too many necromancers" thing, especially with the Mortis Engine buffing the Invocations, I doubt having a third would do anything twiddle his thumbs waiting for power dice that are never going to arrive. I had thought of taking out a necromancer and one of the cairn wraiths and replacing them with a vampire bsb with the lore of beasts, just so I can make those Crypt Horrors toughness 6 and str 5 with Wyssan's.