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This is a very succesful list, strgoi thralls make it still a combat threat, yet still has 9 power dice, and 6 dispel. Thralls are with zombies, and the 10 grave guard are the "escort" for the necromancers.
Master Necromancer- 275 pts
Necromancer- 150 pts
2 dispel scrolls
2x Strgoi Thralls- 260 pts
Iron Sinews, infinite hatred
2x 30 zombies- 380 pts
16 ghouls- 138 pts
2 bat swarms- 120 pts
2x6 Black Knights- 250 pts
10 Grave Guard- 130 pts
2 Spirit Hosts- 130 pts
2x Banshees- 180 pts
Just a quick question:
Why have bat swarms, when you can have 2 units of 3 fell bats for the same points!!
So are both Necromancers with the same unit, that's risky!! And with no champion any challenges mean you will have to refuse, Boo!!!
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I'm a little skeptical about the GG unit as a shiled for the necros. If I fielded that against any of my regular opponents, their eyes would light up as cannons, bolt throwers, ratling guns and spells galore came hurtling at that little unit. I'd separate the two magic users (get all of my eggs out of that one basket) and drop the GG altogether. Maybe add some more zombies for another hiding place.
Still, I like the Master Necro and the two thralls. I ran a reverse of your list once and liked the result. A Strigoi lord, lvl 3 caster, with one necro and one thrall. Strigois make up for the lack of killing power on Necros part and necros have such great magic.