Vampires In The Jungle [2500 pt.] - Warhammer 40K Fantasy

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  1. #1
    Member Von Romanoff's Avatar
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    Vampires In The Jungle [2500 pt.]

    Hi Guys, My first post!!!!!


    What do you think about this?


    Blood Dragon Vamp Lord:
    wristbands of black gold
    master strike
    heart piercing
    strenght of steel
    magic lvl 3
    shield
    433 pts.

    lv 2 necromancer:
    book of arkhan
    dispell scroll
    150 pts.

    lv 2 necromancer:
    power stone
    dispell scroll
    150 pt.

    20 skeleton warrior:
    spears
    full command
    205 pts.

    20 skeleton warrior:
    spears
    full command
    205 pt.

    16 zombie wolves:
    160 pts.

    16 zombie wolves:
    160 pts.

    1 banshee:
    90 pts.

    25 grave guards:
    halberds
    full command
    366 pts.

    5 vampire bats:
    100 pts.

    3 spirit hosts:
    195 pts.

    8 ghouls:
    ghast
    66 pts.

    8 ghouls:
    64 pts.

    8 ghouls:
    64 pts.

    9 ghouls:
    72 pts.

    9 ghouls:
    72 pts.

    all for 2500 points. :lol: :lol:

    No flayed huberk on the vamp lord because of sands(i don't know how to say it in english! )

    Last edited by Von Romanoff; July 3rd, 2005 at 21:09.

    The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
    Bob: Move the troops into those strategic positions to face the chaos scum!
    Magnus: *Eyes glow* You want to move the troops into the minefield.
    Bob: *Turns to Sergeant* No, move them into the minefield instead.
    Magnus: Heh.


    Quote Originally Posted by
    May the Emperor's Light shine upon you, and the commissar's barrel not
    (\_/)
    (0.0)
    (><)

    SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
    SM Lysander Bomb:Undefeated 2-0-0

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  3. #2
    /botnobot/ DavidWC09's Avatar
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    Welcome to LO, Von Romanoff!

    I like the list but would change some things if it were mine. Most people recommend against a lord and prefer a count instead. They argue that losing a hero slot to the lord isn't worth it. Another hero, they say, can do more damage than a few higher stats on the single lord.

    Putting the lord on a nightmare is risky. I only do it for special circumstances, like the battle I have later today. According to the scenario I must wipe out a demon force so I made last minute changes to add the nightmare as I'll have to take out a greater demon, or try to. Also I will face no shooting in that army so it's less a worry.

    So if you went down to a count you'd get around 80 pts back and the nightmare would give you over 170 back. That's 250, more than enough for a kick-butt thrall and more to boot.

    Having any character on a flyer can mean that he gets stranded alone and in over his head, like battling a ranked unit and getting flanked. Also, the undead march rules requires that he be close by, which he won't if he's flown off 20".

    Skeletons don't get pikes, only spears.

    25 GG is probably a good number in an army this size.

    Dire wolves are good flankers and hunters of both warmachines and lone characters. I like the bigger units because they usually draw a lot of missile fire, thereby taking heavy casualties as they move about the field.

    Five fell bats is probably a good number, too, in an army this size.

    If you can find the points, ghouls are a great addition to any VC army. Two poisoned attacks and high toughness who skirmish! Excellent for many roles in an army.

    With 2500 pts to go around, I'd drop two spirit host bases and one banshee. The remaining three spirit hosts will do the job fine, as five can be hard to maneuver. One banshee is good enough, in my opinion. What if you run into armies or units that are unbreakable or with high leadership, and the banshees are all but ineffectual? With the remaining points from dropping two bases and one banshee, you could put in the black coach. And that'd be fun to have in a big blood dragon army.

    Hope that helped.
    Last edited by DavidWC09; July 3rd, 2005 at 16:04.

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    the thing is with the lord taking up an extra hero dont forget that you have 1 lord slot and 4 hero slots for 4 characters so if you take a lord you can only take 3 heroes anyway, so filling up that slot doesnt make a difference.
    lets agree to respect each others views, no matter how wrong yours are

  5. #4
    Member Von Romanoff's Avatar
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    grimgor, it makes a difference because it count torwards the character number.

    david, sorry for the pikes, but i'm italian and i don't know the exact traduction for everything!
    About the lord.... you have to know that in our lustria campaign, if you lose a hero, you can't play it anyome and i think better stats=less casualties. the grave guard are 25( i didn't count the champion!).
    thank you for the help!!!
    tommorrow i'm going to test it against a ogre army( the ogre player is quite a noob, any magic!!!) with lustria rules. i'll put a report.

    Now i'm going to make correction on the main list, so everyone look at the top!! :lol:

    The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
    Bob: Move the troops into those strategic positions to face the chaos scum!
    Magnus: *Eyes glow* You want to move the troops into the minefield.
    Bob: *Turns to Sergeant* No, move them into the minefield instead.
    Magnus: Heh.


    Quote Originally Posted by
    May the Emperor's Light shine upon you, and the commissar's barrel not
    (\_/)
    (0.0)
    (><)

    SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
    SM Lysander Bomb:Undefeated 2-0-0

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    Senior Member §ilent§torm's Avatar
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    The English term for what skeletons have is spears, pretty much a shorter pike.

    The big units of ghouls doesn't really fit in normal games IMO, but I think it would be rather effective in Lustria. If not, try dropping them down to 3 units of 8 and one of 10 or something like that.

    Also, your vampire comes out to 430 without a shield and lance, and he can't have a lance if he's not mounted on something. Simply trade in the lance for a great weapon, so he can bust up chariots should the need come up. You can't use the shield and great weapon at the same time, but then you have a choice of a 2+ save in combat or strength 7. Although then you're 6 points over. But with just the shield, you come out to 2500 exactly, and the great weapon is really just a nice option after everything else, but definitely not needed with killing blow.
    Everyone's entitled to their own opinion, even if it's wrong.

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    Member Von Romanoff's Avatar
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    thanks for the help, silent!

    i think i'm gonna play 4 units, two of 8 ppl and 2 of 9, to hunt down other skirmisher and flankers.
    they can go everywhere( are alive!). Not that stupid 20" rule. :lol: :p
    Last edited by Von Romanoff; July 3rd, 2005 at 21:07.

    The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
    Bob: Move the troops into those strategic positions to face the chaos scum!
    Magnus: *Eyes glow* You want to move the troops into the minefield.
    Bob: *Turns to Sergeant* No, move them into the minefield instead.
    Magnus: Heh.


    Quote Originally Posted by
    May the Emperor's Light shine upon you, and the commissar's barrel not
    (\_/)
    (0.0)
    (><)

    SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
    SM Lysander Bomb:Undefeated 2-0-0

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    Quote Originally Posted by Von Romanoff
    grimgor, it makes a difference because it count torwards the character number.
    so if a character takes up say 2 hero slots it counts as 2 characters as well??
    lets agree to respect each others views, no matter how wrong yours are

  9. #8
    Member Von Romanoff's Avatar
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    ya, i think so...
    otherwhise it would be a useless rule...

    The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
    Bob: Move the troops into those strategic positions to face the chaos scum!
    Magnus: *Eyes glow* You want to move the troops into the minefield.
    Bob: *Turns to Sergeant* No, move them into the minefield instead.
    Magnus: Heh.


    Quote Originally Posted by
    May the Emperor's Light shine upon you, and the commissar's barrel not
    (\_/)
    (0.0)
    (><)

    SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
    SM Lysander Bomb:Undefeated 2-0-0

  10. #9
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    i suppose but it would make more sense just to say takes up 2 'character slots'
    lets agree to respect each others views, no matter how wrong yours are

  11. #10
    Member Von Romanoff's Avatar
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    yes, I tihnk it's quite confusing...

    The Thousand Sons and The Ultramarines face eachother on opposite sides of a battlefield.
    Bob: Move the troops into those strategic positions to face the chaos scum!
    Magnus: *Eyes glow* You want to move the troops into the minefield.
    Bob: *Turns to Sergeant* No, move them into the minefield instead.
    Magnus: Heh.


    Quote Originally Posted by
    May the Emperor's Light shine upon you, and the commissar's barrel not
    (\_/)
    (0.0)
    (><)

    SM Emperor's shadows: Undefeated 15-0-0(the last count as 2 ;) )
    SM Lysander Bomb:Undefeated 2-0-0

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