2000Pts Blood dragons list - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Member Kyarl Deathaxe's Avatar
    Join Date
    May 2004
    Location
    East Midlands UK
    Age
    34
    Posts
    227
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    2000Pts Blood dragons list

    Ok heres my 2000pts army list for my Blood Dragons.

    Vampire Count, lance, shield, barded steed, blademaster.
    262pts

    Vampire Thrall, sword of might, light armour, shield, red fury.
    134pts

    Necromancer, cursed book, biting blade.
    125pts

    20 skeletons, full command, light armour.
    225pts

    19 skeletons, these go with the vampire thrall, full command, light armour.
    215pts

    20 skeletons, full command, spears & light armour.
    245pts

    19 zombies, these go with the Necromancer, musician & std bearer.
    128pts

    12 grave guard, full command, shields, banner of barrows.
    231pts

    8 black knights, full command, barding.
    240pts

    3 spirit hosts
    195pts

    2000pts

    Please comment

    Nick


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    I'd swap the thrall and the count's positions. Black Knights can be vulnerable--not the toughest knights out there. Put the count in a block of skeletons where he's nice and safe. Let the thrall take a mount and go flanking, and if they get toasted by artillery or magic, then your army won't fall to pieces.

    I'd give the count some more blood powers. They're too good to pass up.

    12 grave guard are too few. They're a point sink that won't last long in combat. I run at least twenty. You can drop a unit of skellies or zombies and bump up the GG. Doing so, you'd still have four blocks of infantry, which should be plenty. Personally, I usually go with three and raise another one. Really, if I were you, I'd drop one unit of skeletons and the GG. I rarely run both GG and BK in a 2000 pt list. It's just too expensive. You could free up 446 points doing that, and you'd still have three solid infantry units with a big mass of knights harassing the flanks of your enemy.

    Speaking of harrassing the flanks, along with the necromancer you could buy with those freed up points, you'd still have plenty more for some dire wolves. Those will protect your own flanks and set your flank charges of your own. And those are key to a VC army; taking away your opponent's ranks makes CR so much easier, and then fear takes over. And poof! Autobreak the enemy.

    You'd still have points for fell bats, too. Great for enemy artillery and magic user hunting.

    A lot of people will tell you to drop the knights to five in number since they should be flanking in the first place and don't need ranks. Personally, I tend to run seven, and adding a thrall makes their number eight. Then I give them the war banner in the full command. Then they have a rank, a banner, and the War banner, plus any kills for combat resolution.

    I'd want to necromacners, especially in a blood dragon army where the magic's weaker. The book of arkhan is a must and a much better fit for a necro than the cursed book.

    Oi, I kind of went overboard! Well, I hope those suggestions helped.

  4. #3
    Member
    Join Date
    Jul 2005
    Posts
    114
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    ur grave guard unit is too smal imo
    i would make atleast a unit of 20
    Expect the worst, so you won't be disappointed. :cool:

    (\_/)
    (0.0)
    (><)This is Bunny. Copy Bunny and this message into your signature to help him on his way to world Domination!

    Bunny has just aquired the services of BadNeighbour :)

  5. #4
    Member SpiritKnight's Avatar
    Join Date
    Aug 2005
    Posts
    59
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    I agree alot with David. But I must say 7 blackknights to get rank bonus, its not worth it. Most of the time u wont get your score back in kills! Cut down your black knights too 5 and give them a thrall. That way every one in the unit can attack if they are 5 in the row/front. And yes ofcourse, if there are so few grave guards, skip them.

    Other wise I agree with David.

  6. #5
    Member Kyarl Deathaxe's Avatar
    Join Date
    May 2004
    Location
    East Midlands UK
    Age
    34
    Posts
    227
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    I was thinking of bumping the GG up to 15 in number & droping
    the blacknights to 5 inc champion then adding a thrall to the unit
    would this be good idea or bad??

    Nick

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts